MichaelSomething
Legend
You can always swap the abilities you don't like for some you do!
I think many of the classes in D&D are oddly designed and have some aspects that don't seem to match. I very much prefer it when players do their concept first and try to make that concept work with the option the class provides.
One of the weirdest thing in D&D is to make all priests heavy fighters. If you want to play just a priest with a robe and staff, you still got to take the cleric class and simply ignore the fact that you could wear plate armor, big shields, and warhammers.
"Smh" would be our fun text abbreviation for how I feel about it. Obviously, play how you want, we're all gamers, kumbaya, etc. But it bugs the hell out of me when I have a character who doesn't have a use for a portion of his abilities, so I'm certainly projecting onto other people. It's the reason I don't play rangers, I hate having abilities like favored enemy and favored terrain be so often unusable AND out of my control.Yes there's a reason and logic that can be applied here, but I'm more curious how it makes you feel? How do you react to it, not how do you rationally reason and understand it.
It says a lot more.
A regular shrug might say, "Hey, whatever," but an eloquent shrug says, "This doesn't really matter to me, and honestly, I really don't think it's anything for anyone else to get upset over, either. After all, it's not your character, and if your character and the rest of your group ends up finding that character too useless, you can always fire him or her from the party."
If you have to spend another paragraph explaining what it meant, it wasn't all that eloquent, now was it?![]()
Lets face it, classes aren't perfect and they often come with baggage. There are abilities, powers, spells, even whole features that some people simply do not like. Other than those specific features, the player in question loves the rest of the class. Perhaps it's a ranger without a pet, or without spellcasting. Maybe it's a paladin who never uses channel, a priest who doesn't take any offensive abilities, or a wizard who goes straight damage and not utility, or even only casts specific types of spells. The player may or may not RP this into their character, or just simply not use those abilities because that's not how they like to play.
So my question is to you, the rest of the party, the DM, how does that make you feel? Does it bother you when a player won't play a certain part of their class, even if it's very useful to the given situation? Even if their reasoning is as simple as "I don't want to."? Or do you care? Do you feel it's their character to gimp as much as they want? To play as they want?
Yes there's a reason and logic that can be applied here, but I'm more curious how it makes you feel? How do you react to it, not how do you rationally reason and understand it.
If you're playing an older edition (anything before Skills & Powers), then I don't mind when class abilities go un-used because they cost you nothing to gain them - a Fighter who doesn't utilize the ability to construct a stronghold is still obviously a Fighter and not a Ranger or Thief or whatever.You can always swap the abilities you don't like for some you do!
If you're playing an edition where you can swap out abilities you don't want for abilities that you do want, then any ability that goes un-used is a sign that the character was built incorrectly, which means the player is suffering an in-game penalty (by not having the ability they want) due to an out-of-game error (un-optimized character building). In my mind, that's poor game design.