Astrosicebear
First Post
As a general adventure design thing I'd be a little wary of the solo boss style encounter. Some classes are quite good at putting the whammy on a single bad guy without legendary abilities. Lean towards one biggie with the option to spawn/bring in more fodder or mid range trouble if the fight turns into the PCs whittling down HP while the big baddie is neutered. Until the DMG it's probably best to leave yourself room to adapt the difficulty on the fly.
I agree... although 5E seems to be better in this regard. Even though monster CR matters much more, theres not nearly as many save or suck encounters on either end. Seems 5e is more slobernocker, less holy hand grenade.
But any memorable encounter is a good set piece... you can turn a low level enemy into a fearsome foe by including its own lair or mechanics.. What if there was just some skeletal dwarf in this room, but the room itself was a trap and the skeleton activated lava pits or acid vents.
Or what if there was no monster until the treasure was touched... then the room slowly fills with lava as the evil monster is slowly revealed behind a stone wall.