• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Birthright for 5e

Arawn76

Explorer
I was thinking of a simple set of houserules like this to get me going with my own game. Despite my desire for setting purity I've allowed for the possibility of non-standard elements in my BR game.

All feedback welcome


Races
· Humans (Base Option) +1 to all Stats
· Anuireans +1 Wis/+1 Stat of Choice Bonus skill/Feat
· Rjuven +1 Con/+1 Stat of Choice Bonus skill/Feat
· Brecht +1 Dex/+1 Stat of Choice Bonus skill/Feat
· Khinasi +1 Int/+1 Stat of Choice Bonus skill/Feat
· Vos +1 Str/+1 Stat of Choice Bonus skill/Feat

· Sidhelien (High & Wood Elf)
· Dwarves (Mountain & Hill)
· Halflings (Lightfoot & Stout)
· Half-Elf
· Other PHB Races See DM

Classes Favoured Races
Fighter All
Ranger Human/Elf/Half-Elf
Paladin Anuirean/Khinasi
Barbarian Rjuven/Vos/Dwarf
Cleric Human/Dwarf
Druid Human
Rogue Human/Halflings
Bard Human/Elf/Half-Elf
Wizard Human/Elf/Half-Elf (Must have divine or elven bloodline to be this class)
Warlock… See DM (Adurian/Elf)
Monk See DM (Adurian/Khinasi)
Sorcerer… See DM (Dragonborn)

Rules Options
Bloodlines

At 1st level the player may choose to have a tainted bloodline and rolls to see which Divine heritage they end up with. Mechanically this will have no effect except to enable access to arcane magic.
Option: Players may roll on the bloodline tables to see if they have a stronger bloodline and abilities at the cost of their next available feat or stat advancement.

Magicians
This class will be represented by taking the ritual caster feat; I feel this adequately represents the weaker form of human magic pre-Deismaar.

Adurians
Neither the Tiefling nor human population of Aduria may roll on the bloodline tables. They may however choose freely from the Warlock & Monk classes.
 

log in or register to remove this ad

I'm a fan of Birthright, sadly I no longer have the books. One of those campaign settings I always wanted to run but never had players for.

I like the human subrace idea, and all the racial stuff really.
 



As a personal exercise I created some conversions for other systems but my group only plays D&D and I'd grown tired of 3rd and disliked 4e (although I'd attempted a conversion early on with it)

And yes it seemed easy enough to convert
 

As a personal exercise I created some conversions for other systems but my group only plays D&D and I'd grown tired of 3rd and disliked 4e (although I'd attempted a conversion early on with it)

And yes it seemed easy enough to convert

Bought and downloaded the pdf for the boxed set from dndclassics. I was talking with my son the other week about running a campaign that was a cross between D&D and the video game Civilization, and he was interested. Of course Birthright is a perfect fit to build that and Cerilia is a great setting besides. I think I'm going to put some effort into it and see what I get. Not sure if I'll get enough interested players, but it will be fun to think about and plan, even if it never happens. Probably I'll run HoTDQ in the next few weeks while I work on it.

One thing I want to do is recreate a map of the region on large hex paper with lightly drawn borders. My thinking is that I want the borders to change over time, as kingdoms war and ally. I definitely want it to feel like things are changing as a direct result of player actions (or inaction).

I'm thinking of tying the bloodline abilities to new campaign specific backgrounds in background features. I don't think I want these abilities to be as powerful as the ones in the 2e campaign setting, but rather more of a flavor thing as well as unlocking the ability to effectively take domain actions better than unblooded and the ability to cast realm magic for spellcasters. I have a lot of thoughts about this, but I need to review the original material some more. There is a lot of potential; and still room for unblooded PC's to shine.
 

Bought and downloaded the pdf for the boxed set from dndclassics. I was talking with my son the other week about running a campaign that was a cross between D&D and the video game Civilization, and he was interested. Of course Birthright is a perfect fit to build that and Cerilia is a great setting besides. I think I'm going to put some effort into it and see what I get. Not sure if I'll get enough interested players, but it will be fun to think about and plan, even if it never happens. Probably I'll run HoTDQ in the next few weeks while I work on it.

One thing I want to do is recreate a map of the region on large hex paper with lightly drawn borders. My thinking is that I want the borders to change over time, as kingdoms war and ally. I definitely want it to feel like things are changing as a direct result of player actions (or inaction).

I'm thinking of tying the bloodline abilities to new campaign specific backgrounds in background features. I don't think I want these abilities to be as powerful as the ones in the 2e campaign setting, but rather more of a flavor thing as well as unlocking the ability to effectively take domain actions better than unblooded and the ability to cast realm magic for spellcasters. I have a lot of thoughts about this, but I need to review the original material some more. There is a lot of potential; and still room for unblooded PC's to shine.


If you go onto rpg.net to a similar post I made there duck lass posted a great conversion document.
 


Into the Woods

Remove ads

Top