Dalamar
Adventurer
Do note the last line of the post from Mr. Wright I was quoting from: "[...]1 or 2 lines that answers any and all questions about them that will arise in combat[...]"
The one minute casting time wasn't so much meant as a description as it was a note that it is not, indeed, a combat spell.
The same really applies to Teleport. The only use within an adventure that a creature is likely to use the spell is when it has a 100% chance to go where it wants. Which is when it is teleporting to a teleportation circle whose sigil sequence it knows, or when it has an associated object.
Besides, isn't requiring spell descriptions to fit on one line a little much when a normal weapon attack takes two (at least in the starter set)?
The one minute casting time wasn't so much meant as a description as it was a note that it is not, indeed, a combat spell.
The same really applies to Teleport. The only use within an adventure that a creature is likely to use the spell is when it has a 100% chance to go where it wants. Which is when it is teleporting to a teleportation circle whose sigil sequence it knows, or when it has an associated object.
Besides, isn't requiring spell descriptions to fit on one line a little much when a normal weapon attack takes two (at least in the starter set)?