Mercurius
Legend
Good stuff [MENTION=2205]Hobo[/MENTION]. Not quite exactly what I was getting at, but certainly a closely related issue - and fits within the overall inquiry. What I hear you getting at is more on the "meta" level - that is, how the DM can bring back the scariness of monsters for the players. Although, as you said, there are ways that this can be supported within the context of the world itself.
I'm reminded of the old monster frequencies from AD&D - when a monster was common, uncommon, rare, very rare, or unique (that's from memory; I might have missed one or got it slightly wrong, but you get the picture). Now that's one of those unnecessary Gygaxisms that was more important for its descriptive value than for its functionality and, I think, added something of importance to the game. Perhaps what you are getting at is taking this more seriously, and of course this really depends upon the specific DM and world, as well as regional factors.
Another "D&Dism" that evokes some degree of cognitive dissonance for me is the fact that the most powerful creatures are also the rarest. Now one could argue that their power makes them targeted, but it is hard to come up with a logical reason why dragons aren't the dominant species in any given fantasy world, and some explanation seems in order. For example, and off the top of my head:
- The gods came and killed off most of the dragons, or
- The primordial war of the dragons and titans greatly reduced both of their numbers, or
- An extraplanar race of super powerful dragon hunters came to the world and killed most of the dragons, or
- most dragons eat their young so as not to be threatened by them when they grow older
And so on.
Now the simple fact of the matter is that for most DMs and players, none of this matters - the point is just to gather every week or three, eat large amounts of junk food that you normally wouldn't eat (or your spouse would frown upon), and kill monsters and take their stuff. If there is some semblance of a story or quest attached to it, all the better. But I've found that even in more invested groups, few players care about the nuances of the world.
But I do. On one hand, I find this sort of thing interesting. On the other, I care a great deal about aesthetics, so designing a world is an artistic process. On my third mutated hand, the better I feel about my creation, the more I'm invested in it - and the more I want to share it through DMing, and usually this results in greater player investment and enjoyment. So it is about inspiration - and every little bit counts, the subtle nuances lead to greatness.
I am reminded of why, or one of the reasons why, I'm generally a better cook than my wife - I don't skip details, I don't take short cuts. I think this is also one of the reasons Tolkien remains so popular, so imaginatively evocative - It wasn't only because hobbits are cute or that he had some catchy idea, or perhaps even that he tapped into some kind of universal mythos; all of these are important. But it is also because his world was so richly detailed, so finely crafted and "real."
On a side note, I think at one point I started thinking about how the Tarrasque could exist at all. I mean, as soon as it started rampaging wouldn't the most powerful heroes of the world gather together and get rid of it? If it was rampaging in the Forgotten Realms, wouldn't the Simbul, Elminster, and Khelben Arunsun together and take care of the beastie between lunch and dinner? Now of course this sort of thing would prohibit our heroes from facing the monster, but I'd like to at least come up with some kind of reason that works for me.
I'm reminded of the old monster frequencies from AD&D - when a monster was common, uncommon, rare, very rare, or unique (that's from memory; I might have missed one or got it slightly wrong, but you get the picture). Now that's one of those unnecessary Gygaxisms that was more important for its descriptive value than for its functionality and, I think, added something of importance to the game. Perhaps what you are getting at is taking this more seriously, and of course this really depends upon the specific DM and world, as well as regional factors.
Another "D&Dism" that evokes some degree of cognitive dissonance for me is the fact that the most powerful creatures are also the rarest. Now one could argue that their power makes them targeted, but it is hard to come up with a logical reason why dragons aren't the dominant species in any given fantasy world, and some explanation seems in order. For example, and off the top of my head:
- The gods came and killed off most of the dragons, or
- The primordial war of the dragons and titans greatly reduced both of their numbers, or
- An extraplanar race of super powerful dragon hunters came to the world and killed most of the dragons, or
- most dragons eat their young so as not to be threatened by them when they grow older
And so on.
Now the simple fact of the matter is that for most DMs and players, none of this matters - the point is just to gather every week or three, eat large amounts of junk food that you normally wouldn't eat (or your spouse would frown upon), and kill monsters and take their stuff. If there is some semblance of a story or quest attached to it, all the better. But I've found that even in more invested groups, few players care about the nuances of the world.
But I do. On one hand, I find this sort of thing interesting. On the other, I care a great deal about aesthetics, so designing a world is an artistic process. On my third mutated hand, the better I feel about my creation, the more I'm invested in it - and the more I want to share it through DMing, and usually this results in greater player investment and enjoyment. So it is about inspiration - and every little bit counts, the subtle nuances lead to greatness.
I am reminded of why, or one of the reasons why, I'm generally a better cook than my wife - I don't skip details, I don't take short cuts. I think this is also one of the reasons Tolkien remains so popular, so imaginatively evocative - It wasn't only because hobbits are cute or that he had some catchy idea, or perhaps even that he tapped into some kind of universal mythos; all of these are important. But it is also because his world was so richly detailed, so finely crafted and "real."
On a side note, I think at one point I started thinking about how the Tarrasque could exist at all. I mean, as soon as it started rampaging wouldn't the most powerful heroes of the world gather together and get rid of it? If it was rampaging in the Forgotten Realms, wouldn't the Simbul, Elminster, and Khelben Arunsun together and take care of the beastie between lunch and dinner? Now of course this sort of thing would prohibit our heroes from facing the monster, but I'd like to at least come up with some kind of reason that works for me.