Monsters & More: An In-Depth Review of the 2025 D&D Monster Manual

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The revised and expanded Monster Manual completes the 2024 anniversary editions of the D&D core rule books. My MM preview has already provided a lot of information on the new bestiary so this review will focus on what I didn't know when I wrote the preview or things that I can elaborate on more clearly. That said, I obviously can't cover every monster, new or revised. Instead, I'm going to try to cover a sampling of what to expect.

The design imperative behind this revision boils down to a few things. In no particular order, they are:
  • Ease of use.
  • Greater variety
  • More flavor to make the game more fun
  • Empowering imagination.
  • Improved challenges for players.
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A More DM-Friendly Monster Manual

A lot of new people began playing and DMing D&D since 2014. Additionally, Wizards has heard various complaints and suggestions over the last 10 years as to how to make things easier for DMs. A little restructuring and rearranging can help both groups.

“Ease of Use” plays out in several ways, especially in terms of how material is displayed. For example, every entry starts with a single phrase that gives the DM an efficient characterization of the creature. So the Couatl is “guardian manifestation of the divine” and the Roper is a “tentacled subterranean trapper.” Each entry has a couple of paragraphs of narrative information about the creature's lore or how it behaves, etc., but that one-sentence phrase can be handy when flipping quickly through the book, looking for inspiration.

After that description is a short box that notes the habitat where the monster can most commonly be found. A wider range of habitats can be found in Appendix B where the book has lists of monsters sorted by habitat, creature type, monster group, and challenge rating. In that same small box is a notation about the treasure generally found with it. That can be a treasure type, such as relics for the aboleth or “any” for gelatinous cubes because they can, theoretically, absorb anything it encounters. Both of these are minor changes, but additions to the original Monser Manual format that can be very useful for DMs.

Stat blocks were tweaked so DMs can find information faster, which I love. Now Initiative is listed next to AC right at the top. Initiative is also listed as both the initiative modifier, if the DM wants to roll for initiative, and a static number, in case the DM wants to get to combat more quickly. Another example of how the stat block has been tweaked is how attributes are noted. In the 2014 book, it gave the attribute and any modifier that came with it. In the 2025 book, it's the attribute, its modifier, and its save altogether in a clear box.

Skills, senses, languages, and CR follow, along with immunities, just as they did in the 2014 book. The 2025 book adds an entry for “gear” where relevant. For gear, the entry cites the weapons and maybe the armor the creature has. The actual stats for those weapons continue to be in their usual place under attacks. Still, when describing what the players are seeing, that line earlier in the stat block will save me time.

Additionally, whereas the 2014 version made spellcasting an option for ancient dragons and relegated that information to a sidebar, in 2025, the spellcasting information for ancient dragons is right there in the stat block for both easy use and to emphasize what makes D&D into D&D. (After all, one thing that distinguishes dragons in D&D is that they generally have shoulders to facilitate the arm movements for spellcasting, so they might as well put that ability right into the stat block).

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More Variety

The 2025 book has more than 500 stat blocks, making it larger than the 2014 MM. That translates to including every monster from 2014 or an equivilant, plus lots of new ones.

I could make a joke that some of this variety could be described as giving monsters friends, but there is an element of truth to it. So you don't just get the cultist and cultist fantatic like before. Now there is also the cultist hierophant, plus stat blocks for the aberrant cultist, death cultist, elemental cultist, and fiend cultist.

The NPC professions were expanded by type, as well as members within a type. The 2014 book had 18 stat blocks, whereas 2025 has 39. So now there's both a priest and priest acolyte =, as well as a noble and noble prodigy. As an example, the new book adds 2014 versions of pirates (both as regular CR 1 pirates), plus CR 6 pirate captains, and CR 10 pirate admirals.

NPC professions aren't the only ones that get that treatment. Vampires get vampire familiars, the satyr revelmaster is added to satyrs, and poltergeists get a proper stat block instead of a variant sidebar like they did in 2014. Cyclops are now split into two types – cyclops oracles and cyclops sentries.

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Dialing Up the Flavor

When comparing entries from the 2014 and 2025 MMs, I was struck by how many 2014 creatures just used conventional weapons. For example, dryads use a club and driders have both bows and long swords. That fine, but a little uninspired.

The 2025 entries for those creatures step up their game. Driders still get three attacks, but instead of weapons being two of the options (a bite that inflicts venom is the third), they now get foreleg attacks and poison burst as their ranged attack. Yes, if you really like the classic look of the drider wielding bows, you can still run them that way since they do have a drow upper body, but now they have innate spider-themed attacks.

Similarly, while dryads using a club made a certain amount of sense in 2014 – a hefty fallen tree limb is definitely available – it's rather boring. Now dryads get vine lash and thorn burst, both of which fit the concept and flavor of a dryad much better.

Similarly, ancient dragons have more “tactical texture” because only the damage-dealing breath weapon has a recharge roll. Being able to use another breath weapon at will, combined with various other changes based on the dragon type, gives the DM more flexibility. That both means more ways to run a combat encounter, as well as more options if the DM doesn't want to kill the party.

Quote boxes are another way the new MM adds a bit more flavor and insight. Not every entry gets them, unfortunately, but I love the ones we do get. Sometimes the quote is from the creature in question and other times the quote is about it. The one for the slaadi is “Fight a slaad and lose, the story's over. Fight a slaad and win, there's a thousand more standing in line just to prove they're tougher. – Jeebel Sloom, guide to the plane of Limbo.” My favorite is the one for animal lords: “While I don't deny the compliment, I assure you, I'm more akin to a god than a 'pretty kitty.' – Brother of Shadows, Cat Lord.”

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Fuel for Imagination

Scattered throughout the book are charts and information that are designed to not only add some variables to the creatures, but also to fuel a DM's imagination. The book explicitly gives DMs permission to modify things as needed for their campaign, especially in terms of lore.

So the Cambion gets a chart of options for how it gained its powers. A table suggests what the dracolich's soul gem could look like. The drider table provides options for how it morphed into a drider. A flumph chart allows a DM to customize the colors of the flumph's appendages depending upon the flumph's emotions.

The lore/background material is compact – a little too compact for my taste – but also written with the intent to inspire DMs.

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Better Challenges

One of the common complaints the 2014 MM received was that many of the creatures seemed underpowered compared to their CR value, which seemed to confuse the Wizards team at first. What they gradually realized was that if players handled the monster a certain way, it lived it up to its CR value, but if the DMs handled it any other way, it felt underpowered. That has been fixed. Now, no matter how a DM handles a monster, the full force of its CR will be felt. It shouldn't matter if the DM wants to “bring the hurt” or, say, have a metallic dragon make a strong impression before negotiating with the party.

Another complaint about the 2014 MM was the lack of high level monsters. The 2025 MM changes that, adding apex level predators to every creature type. But the tarrasque still maintains its place as the highest CR creature in D&D at 30. More high-level creatures have been added and existing ones have been tweaked, so things like dragon breath weapons are less predictable.

The arch-hag was one of the few apex predators I hadn't mentioned in my preview article. A chart provides ideas for the arch-hag's anathemas or weakness. Arch-hags can make two Spectral Claw attacks in addition to Crackling Wave, with the latter counting as a curse. Then Witch Strike means that any cursed creature within 60 feet of the arch-hag also takes 4d6 lightning damage. As a reaction, the arch-hag can inflict Tongue Twister, which is a type of counterspell. Plus the arch-hag gets legendary actions. If, despite all of that, the arch-hag is reduced to zero HP, it can invoke Spiteful Escape so long as it's not within 30 feet of its anathema. That allows the hag to escape to another plane, while cursing those left behind, and restoring 1 HP to the arch-hag.

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Revised Organization

There isn't an organization system that will please everyone. I've even heard some passionately argue that monsters should be arranged throughout the book by challenge rating.

The 2014 book was organized by monster family with all demons grouped together, all devils, etc. The problem with that is you have to know that, say, the gelatinous cube is part of the ooze family, and that a dao is a type of genie.

The new MM is almost purely alphabetical, which I prefer. Dragons are grouped by color so all of the copper dragons are under “c” and all of the red dragons are under “r.” Otherwise, it's purely by alphabetical order. My one quibble is that the primary giant species – frost, cloud, hill, storm, and fire, would work better if they were all listed under “g.” After all, how would a newbie know what types of giants there are to look them up by the type?

Dinosaurs are now in appendix A with animals. It is logical to put the creatures that existed in with regular ones. Giant animals are also in that appendix. While those aren't realistic, it does make sense to pair them with their regular-sized counterpart.

And while all of the monsters from the 2014 MM appear in the 2025 MM, some get new names, with a conversion table to make it easy. In most cases, the name change reflects the expansion of the monster family. So “hobgoblin” becomes “hobgoblin warrior” and “centaurs” become “centaur troopers.”

Other changes correct mistakes. For example, snakes are venomous, not poisonous. Poison is when you eat the toxic substances. If the toxin is delivered by a bite, the creature is venomous. So “poisonous snakes” become “venomous snakes” whether they are regular sized or giant.

Others, like duergar and drow, are converted to various professions. That goes along with some tweaks to the definition of professions and humanoids.

The 2025 MM provides a broader definition of humanoids. At the very beginning when highlighting what's new, the section on “versatile groups” notes that “Nonplayer characters now appear alongside other monsters and can represent individuals of any humanoid species.” Then on page 6 it defines humanoids as “...people defined by their roles and possessions, such as mages, pirates, and warriors. They include members of varied species.” By contrast, the 2014 definition of humanoids was wordier but more limited in meaning. So those prior entries were converted to their profession instead of a species entry.

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Summing It Up

I do like the updates and expansions overall. Like most DMs, I always want more creatures, so expanding the members of monster groups and the volume overall is good, especially the addition of high level monsters. In my opinion, the changes designed to make it easier and quicker for the DM to find what they need are very good. I wish I had this layout when I was running adventures for the D&D Adventurer's League.

Narrative/lore material is compact but effective. Still, I'm the sort who always wants more, despite being well aware of page limitations. The current layout does make more effective use of its space, which is a bit of a necessity since the monster art shows the creatures in action, and that requires more space for art.

My own personal pet peeve is that this is yet another MM that omits the gemstone dragons. Just as I've always believed that aasimar should have become a playable species at the same time that tieflings did, since they are counterpoints to each other, I've always argued that the neutral gemstone dragons should be part of the core dragons because they fill a gap between the good metallic dragons and evil chromatic dragons. Still, that's my pet peeve – though now that aasimar are a playable background, maybe one day gemstone dragons will get the treatment I think they deserve.

I really like that the designers emphasized DM inspiration and customization. Similarly, I appreciate the work that went into making each creature more unique and special, such as the dryad and drider examples I cited. The Wizards team also tried hard to emphasize the feel of D&D in the monsters as opposed to ogres, elves, etc. as they appear in folklore or other fantasy entertainment. I think the 2025 MM did a much better job of that than the 2014 one did.

Overall, I think the WOTC team did a very good job with the 2025 Monster Manual, despite my quibbles. That makes my rating an A-.

The D&D Beyond Master Tier Early Access date is February 4. D&D Beyond Hero Tier Early Access is February 11. The Monster Manual global release date for both physical books and the D&D Beyond store is February 18.
 

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Beth Rimmels

Beth Rimmels

Even if I agreed with you on that (which I don't), it doesn't answer the question of why orcs, drow and duergar are worthy of pulling out of the main part of the book and representing them as generic NPCs, but so many others are still monsters. I haven't seen any explanation for that.
Reading tea leaves but would it be to make a 3rd category between playable races and monsters? A type of hybrid which can be statted as PC/ monsters/ NPCs dependent on situation?
 

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Well Yes, But Actually No ;)

Flavoured statblocks are great - and I hope we get them furthermore in follow up products.

But it's the Monster Manual (1), the most generic of the Monster Books, with by its very nature a broad spectrum of easy / easier to use monsters. And I'm sure, looking at the older editions, it's way easier adding (species) to an (archetype) humanoid monster, for example adding a drow template to a (generic) "Bandit Deceiver" (5.5E) than stripping a "Drow Mage" (5E) of it's "Drowness". Looking at the list of the renamed monsters (Scout, Priest Acolyte, Bandit Deceiver, Fiend Cultist, Spy, Gladiator, Cult fanatic, Tough, Tough Boss, Scout and Berserker) I have to say they cover a broad ground of possible opponents.

PS: I hope they write a list of example fiend cultists designs, the Drow Priestress of Lloth will otherwise be quite missed.
Two points: the new MM doesn't give you rules to modify the humanoid stat blocks. If it did then 90% of the gripes I have would evaporate. And second, the MM is a DM tool and resource. D&Ds closest direct competitor Pathfinder handles this exact issue just fine by providing stat blocks for all hunanoid species that are also playable as PCs and recognizes that the point is to provide resources for the GM to work with, not arbitrary restrictions on who gets a dedicated stat blocks and who doesn't. Paizo does this really well actually.
 

Two points: the new MM doesn't give you rules to modify the humanoid stat blocks. If it did then 90% of the gripes I have would evaporate.
While I would have preferred a table for modifying NPC statblocks, one can use the species traits in the PHB and MPMotM to modify them.
 

While I would have preferred a table for modifying NPC statblocks, one can use the species traits in the PHB and MPMotM to modify them.

Yeah, the designers have said repeatedly they made the books as though they were a single book. You need to reference the PHB when using the Monster Manual anyways, so why would they give you repeated information? It wouldn't do anything except take up space because now we have the same information printed twice, instead of just letting it be where it makes sense to have it.

You want traits to add to an NPC for a PC Species? Get it from the PHB.
 

The humanoid changes are horrible unless they specifiy what giving different "generic types" grant you when you slap a race on them.

So, Duergar are all Spies now?
Orcs are now "Toughs", but Thugs are now "Toughs", so were all orcs thugs before?
Deep Gnomes are "Scouts" and so are Lizardfolk--even though both are very different types of creatures.
And slapping the word "warrior" after several of the entries doesn't really change anything.

I'm going to love the confusion this will cause when two people meet and both claim to play "5E" D&D but talk about completely different things and features and now creatures as well.

For crying out loud, why not just call this 6E??? I mean AD&D had 1E and 2E--"compatible" but not the same--and that is clearly what 2024 is compared to 2014...
No. You use those statblocks. That doesn't make them spies.

I'm not arguing this is good, btw ...
 
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I'm not arguing this is good, btw ...
No, it doesn't. 🤷‍♂️

If orcs are removed, all humanoids should be removed and made into templates to apply to any stat block.

Guard + Dwarf Template = Dwarven Guard
Captain + Hobgoblin = Hobgoblin Captain
Thug + Orc = Orc Thug
Boss + Goblin = Goblin Boss.

It REALLY wouldn't have been that hard to do, so the changes the made are nonsensical IMO.
 

Yeah, the designers have said repeatedly they made the books as though they were a single book. You need to reference the PHB when using the Monster Manual anyways, so why would they give you repeated information? It wouldn't do anything except take up space because now we have the same information printed twice, instead of just letting it be where it makes sense to have it.

You want traits to add to an NPC for a PC Species? Get it from the PHB.
Repeated information isn`t bad per se, it can enhance the usability to (re-)print (tables with) information in places where it is beneficial instead of referencing to the information. It's in the end a cost-benefit calculation.

For example - and I'm sure there a many many more: On page 25 in the Players Handbook there's a paragraph about Creature Sizes with a table about Creature Size and Space (Topic: Movement and Position). The same table is reprinted on page 44 of the Dungeon Masters Guide in a paragraph about Creature Sizes (Topic: Miniatures)
 
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Repeated information isn`t bad per se, it can enhance the usability to (re-)print (tables with) information in places where it is beneficial instead of referencing to the information. It's in the end a cost-benefit calculation.

For example - and I'm sure there a many many more: On page 25 in the Players Handbook there's a paragraph about Creature Sizes with a table about Creature Size and Space (Topic: Movement and Position). The same table is reprinted on page 44 of the Dungeon Masters Guide in a paragraph about Creature Sizes (Topic: Miniatures)

Sure, it can be useful to reprint information in multiple places.

But "this would be useful" does not equal "they have failed to provide this information" or "this is a major problem that this information does not exist"

And, if you watched the most recent video that covers humanoids.... they have stated that they are going to build on this foundation in the future, providing the statblocks for specific humanoid monsters important to the setting. So, we are going to be getting specific statblocks for Drow from Menzobarizan (sp?), just not in the Core Monster Manual.
 

Sure, it can be useful to reprint information in multiple places.

But "this would be useful" does not equal "they have failed to provide this information" or "this is a major problem that this information does not exist"

And, if you watched the most recent video that covers humanoids.... they have stated that they are going to build on this foundation in the future, providing the statblocks for specific humanoid monsters important to the setting. So, we are going to be getting specific statblocks for Drow from Menzobarizan (sp?), just not in the Core Monster Manual.
Now I'm hoping that they'll do scorpion driders in the Eberron book.
 

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