Pathfinder 1E Occult Adventures playtest available

I'm simply unable to grok the occultist class. I have not idea what it is or what its purpose is.

Also, not one but two spirit-infused classes? Honestly, the medium looks good but the spiritualist is completely redundant (and the name is not good, either).
 

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One of my friends looked at the playtest and he seems to think it looks pretty cool.

Me, I don't know, I'm kinda getting burnt out on Pathfinder, or rather on published products. I don't know, hard to really say why, but nothing seems to interest me. The new book that just came out, the Advanced Class Guide? I think it was, almost every single player in my game is a class from there, but when I looked at it, I just sorta shrugged. And I'm sort of doing the same thing with this book as well.

I'm getting into the DM mood though. I'm getting back into working on the AP that I was working on and stopped for a while and I'm currently working on trying to rewrite Pathfinder into something I want to play... which means rewiting most of the Core Rulebook. Fun!
 


There is, of course, going to be a ton of stuff in this book that is not new classes. These being the most complex rules features in the book, they are the focus for the playtest. But Occult Adventures is also going to include a bunch of archetypes for existing classes, new feats new things to do with ki, rules for possessions, genius loci, and other similar themes, as well as less-rulesy sections on the Ethereal and Astral Planes (and associated demiplanes), running an occult campaign, etc.
 

There is, of course, going to be a ton of stuff in this book that is not new classes. These being the most complex rules features in the book, they are the focus for the playtest. But Occult Adventures is also going to include a bunch of archetypes for existing classes, new feats new things to do with ki, rules for possessions, genius loci, and other similar themes, as well as less-rulesy sections on the Ethereal and Astral Planes (and associated demiplanes), running an occult campaign, etc.

Oh, of course there's more. Stuff like Planes information and archetypes are what I'm really excited about. I can't want to see what kind of interesting stuff the book turns out for other classes. I wasn't aware of the rules for possession - it makes sense, but that's certianly an interesting thing to see quantified. Should be interesting.
 

Haven't had a chance to do more than read through. Hoping to get a playtest group up and run them through either some homebrew or some old Ravenloft shenanigans.

Simple magical characters are one of the checkboxes I've been annoyed not having filled, so the kineticist helps a lot there. I'm also cautiously optimistic about the mentalist.

The psychic is a full caster, with all the book-keeping that entails, but could actually be pretty fun. The spiritualist is a slick implementation for a pet class, but I generally frown on pet classes in my games.

The medium and occultist have great flavor, but I'm not convinced on their mechanics. There's too much going on there to properly judge and I'm not sure my players would even be interested.

The approach to components in psychic magic rocks my socks, though. Thought and emotion components are some primo stuff.

Cheers!
Kinak
 

This seems like a good example of the disconnect between how off-line gaming culture (huge) is much different than the small but vocal online culture. On-line, I see much clamoring for less bloat, fixing high-level play, and more support for "basic" PF (Beginner Box), but Paizo keeps pumping out the splats. These must be selling good, otherwise I can't see Paizo continuing to print them.
 

I was just thinking the other day, what Pathfinder really needs, is more classes.
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This seems like a good example of the disconnect between how off-line gaming culture (huge) is much different than the small but vocal online culture. On-line, I see much clamoring for less bloat, fixing high-level play, and more support for "basic" PF (Beginner Box), but Paizo keeps pumping out the splats. These must be selling good, otherwise I can't see Paizo continuing to print them.
Paizo needs to make money. New product does that without upsetting those who play the game as it already is.

"Fixing" alleged problems is much more challenging and, in my opinion, much more financially risky. It's more work for potentially less profit.

I don't think anyone has come up with a "solution" to high level play that pleases the majority yet. The "Mythic" rules were certainly innovative, but not really intended as a fix.
 

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Paizo needs to make money. New product does that without upsetting those who play the game as it already is.

"Fixing" alleged problems is much more challenging and, in my opinion, much more financially risky. It's more work for potentially less profit.

I don't think anyone has come up with a "solution" to high level play that pleases the majority yet. The "Mythic" rules were certainly innovative, but not really intended as a fix.

I agree.

It's still interesting to me that what people complain about online and what people actually buy must be vastly different things.
 

Personally I wish Paizo would stop with new level 1-20 character options. There are so many character combos and options at this point that no one can hope to even try them all much less experience them from levels 1-20. I do still want epic rules (since mythic is way over the top for me) so that true compatibility with 3.5 can actually be had (since that's what Paizo advertised when Pathfinder started) but otherwise, I'd rather they use the rules than create new ones.

I also would like to see:

Elimination of the Players Companion line;
Addition of an "Adventure Sites" line that creates locations (ruins, tombs, temples, etc.) that can be used by GMs as location-based adventures rather than plot-based adventures. These should be fully detailed locations (not left to GM development) that be dropped into any campaign when desired.

I'd also like to see Paizo do a yearly "special" project (like the Emerald Spire Superdungeon) that tries something outside of the traditional lines. I know they won't do box set adventures, but I wouldn't mind them covering some of the Golarion megadungeons in some form.
 

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