Olaf the Stout
Hero
I started a thread here on what people thought their strengths as a DM/GM were. This is its sister thread, what are your weaknesses as a DM/GM?
For me I think my weaknesses are:
NPC Voices – I have no trouble making different NPC’s in terms of appearances, motivations, mannerisms, etc. However, I struggle to come up with unique voices for each NPC. I have a couple of different voices/accents but, for the most part, all my NPCs generally end up sounding alike. It’s a bit annoying as different voices can really help bring NPC’s to life and make them memorable. I’ve seen a number of other DMs come up with a wide range of different voices, but it just something that I struggle with.
Writing Adventures – I’m pretty good at adapting pre-written adventures to my own game (changing things to work better with my players and the current campaign). I also don’t have much trouble in figuring out what to do when my players going completely off-base from what is covered in a pre-written adventure. However, I suck at coming up with my own adventures completely on my own.
I’ve been playing for around 20 years and have DM’d almost exclusively for the last 8 years. Yet the only time I think I’ve ran an adventure completely of my own design was back in the late 90’s when my group at the time used to rotate the DM role. I can’t even remember what that adventure was like, but it was unremarkable at best. Part of my problem is time limitations. I’m married with 3 children under 7yo and work full-time. So I just don’t have enough free time to sit down and come up with my own adventures. However, I think I’m just not creative enough to come up with completely fresh ideas on my own. I’m just lucky that pre-written adventures are plentiful!
Spell Knowledge – While my rules knowledge is pretty good, my spell knowledge isn’t great. If I read half the names of the spells in the 3.5E PHB I’d probably only know what half of them do (and even then I’d probably still need to read the description to know exactly how they worked). This is a problem as many BBEGs are casters and a lot of monsters have spell-like abilities. So the game often slows to a crawl when I’m running a combat with multiple casters or monsters with spell-like abilities as I try and figure out what the best spell to cast is.
I’m currently playing a Wizard PC in a game at the moment (a rare chance for me to be a PC), so that will help my spell knowledge. However, we’re almost certainly going to switch to 5E at the end of this campaign, so I’ll be back to square 1 again!
Dealing With Aggressive PC’s – One of the players in my group tends to play characters that are very forceful in trying to get what they want from NPC’s. It doesn’t matter what type of character class he plays, they all tend to be very aggressive and quick to threaten my NPC’s with physical harm to get what the party wants (usually information).
I’ve yet to find a way to deal with those situations that doesn’t result in either combat or the NPC getting overly hostile with the party. If the PC in question doesn’t get what he wants from the NPC it seems to get confrontational very quickly, even when the NPC in question is friendly with the party. Maybe it’s just the player in question, but there must be a way of handling the situation better. So far I haven’t found it though.
So what are your weaknesses as a DM/GM?
For me I think my weaknesses are:
NPC Voices – I have no trouble making different NPC’s in terms of appearances, motivations, mannerisms, etc. However, I struggle to come up with unique voices for each NPC. I have a couple of different voices/accents but, for the most part, all my NPCs generally end up sounding alike. It’s a bit annoying as different voices can really help bring NPC’s to life and make them memorable. I’ve seen a number of other DMs come up with a wide range of different voices, but it just something that I struggle with.
Writing Adventures – I’m pretty good at adapting pre-written adventures to my own game (changing things to work better with my players and the current campaign). I also don’t have much trouble in figuring out what to do when my players going completely off-base from what is covered in a pre-written adventure. However, I suck at coming up with my own adventures completely on my own.
I’ve been playing for around 20 years and have DM’d almost exclusively for the last 8 years. Yet the only time I think I’ve ran an adventure completely of my own design was back in the late 90’s when my group at the time used to rotate the DM role. I can’t even remember what that adventure was like, but it was unremarkable at best. Part of my problem is time limitations. I’m married with 3 children under 7yo and work full-time. So I just don’t have enough free time to sit down and come up with my own adventures. However, I think I’m just not creative enough to come up with completely fresh ideas on my own. I’m just lucky that pre-written adventures are plentiful!
Spell Knowledge – While my rules knowledge is pretty good, my spell knowledge isn’t great. If I read half the names of the spells in the 3.5E PHB I’d probably only know what half of them do (and even then I’d probably still need to read the description to know exactly how they worked). This is a problem as many BBEGs are casters and a lot of monsters have spell-like abilities. So the game often slows to a crawl when I’m running a combat with multiple casters or monsters with spell-like abilities as I try and figure out what the best spell to cast is.
I’m currently playing a Wizard PC in a game at the moment (a rare chance for me to be a PC), so that will help my spell knowledge. However, we’re almost certainly going to switch to 5E at the end of this campaign, so I’ll be back to square 1 again!
Dealing With Aggressive PC’s – One of the players in my group tends to play characters that are very forceful in trying to get what they want from NPC’s. It doesn’t matter what type of character class he plays, they all tend to be very aggressive and quick to threaten my NPC’s with physical harm to get what the party wants (usually information).
I’ve yet to find a way to deal with those situations that doesn’t result in either combat or the NPC getting overly hostile with the party. If the PC in question doesn’t get what he wants from the NPC it seems to get confrontational very quickly, even when the NPC in question is friendly with the party. Maybe it’s just the player in question, but there must be a way of handling the situation better. So far I haven’t found it though.
So what are your weaknesses as a DM/GM?