Kender and Warforged don't belong in the DMG. They should be in the Monster Manual (or the Players Handbook 2)
I have run two published adventures in my career as a DM, and they were among the worst games I have played. I really don't like the fact that they are packaging the things I want with the things I really, really don't.
I have run two published adventures in my career as a DM, and they were among the worst games I have played. I really don't like the fact that they are packaging the things I want with the things I really, really don't.
>You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options."
I don't buy that for a second. There was so much content being cooked up for 4e that I couldn't keep up with my players for all the new stuff they wanted to do with their characters. Reversing course might be a good thing for the game and for the DM, but how does that square with the profits that Hasbro is expecting from this division?
Kender and Warforged don't belong in the DMG. They should be in the Monster Manual (or the Players Handbook 2)
The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.."
Agreed. I don't believe that for a minute. I don't see how they can stay in business only making one or two products a year. They have to be able to make money and you make money by producing products either in print or electronically. If they don't, Hasbro will fold the product line in a heartbeat.