Mistwell
Crusty Old Meatwad
My 6th level players just stole and repaired a pirate ship, and hired some local crew to enable them to sail the coastal seas (they do not know the crew). I could use some ideas for challenges and adventures they can face during this part of the campaign.
They have no real goal in mind, other than adventure. They know the pirates they took the ship from came from somewhere "out there". And they know the world along the coast is populated by a variety of humanoids and monsters. But other than that, there is nothing fixed. No fixed geography or kingdoms or anything like that. I did think to give them some potions of water breathing just before they got to the ship, so there is the opportunity for at least a brief underwater adventure.
What sorts of challenges would you throw at your party? Or published adventures you like for this sort of thing?
They have no real goal in mind, other than adventure. They know the pirates they took the ship from came from somewhere "out there". And they know the world along the coast is populated by a variety of humanoids and monsters. But other than that, there is nothing fixed. No fixed geography or kingdoms or anything like that. I did think to give them some potions of water breathing just before they got to the ship, so there is the opportunity for at least a brief underwater adventure.
What sorts of challenges would you throw at your party? Or published adventures you like for this sort of thing?