Some more thoughts for you, based on many of the other comments here... many of which are very useful.
Special Orders: Absolutely. Never turn down a special order. After all, this is a customer who WANTS to give you money, and may even have FRIENDS who are in to the same game. Use your judgement, but sometimes it is worth it to order a SECOND copy of the item at the same time... but be careful... it is too easy to get stuck with excess inventory.
Discounting: No way... don't do it. You cannot afford it. Period. I'll do some Bottom Line numbers in my next post to show you why. Now, this does not mean you cannot do some occasional sales and discounts here and there. We always run a Pre-Thanksgiving Weekend Sale and a Spring Clearance Sale... and try to use those to move some of our older, dead inventory.
The problem with a
Frequent Buyer Program of some sort is this... by definition, these customers are already FREQUENT BUYERS. That means they are already spending money with you, and all you are doing is giving some of that money back. If you are going to offer an incentive plan based on discounting, at least find a way to do it that does one of two things:
1.) Encourages your existing customers to increase the amount they spend per visit, over and aboe the amount of the discount.
OR
2.) Encourages NEW CUSTOMERS to shop in your store, thus generating new income.
Having a
Clearance Bin is a useful way to get rid of old, worn, or excess inventory, without discounting your regular stock. You'd be surprised how many people will happily take what you thought was "dead product" off your hands if it is at a 50% Clearance Price. We never go below 50%, since anything less than that, we are losing too much money. Any discount below 50%, you are better off donating the items, or throwing them out, and taking the tax-write off. Be careful not to be too quick to place items on your Clearance Shelf. You do not want your customers to get in the habit of "wait one month, and it will be on clearance". Make sure the items are legitimately dead.
However, I'll go over the Bottom Line information in another post, and you will see why regular discounting will kill you.
GAMA Trade Show: Attend it. Period. If you cannot afford the simple expenses of attending a trade show, then you cannot afford to be in business... end of statement. You will learn more there by networking with other retailers, manufacturers, and distributors than any other place or time.
http://www.gama.org
Point-of-Sale System: Useful, but not necessary. Data mining is a wonderful corporate catch-phrase for "getting to know your customers". However, in today's world of Internet and Mail Order purchasing, Data Mining is simply a way to transform your customer into a series of numbers and data points. You are in a RETAIL BUSINESS and you will be facing the customers FACE-TO-FACE. Get to know them personally. You and your employees should know their likes and dislikes WITHOUT having to go to the computer to see what they bought last time.
Use the POS as an inventory control tool... but uise it as a tool... noyt a crutch. When a customer asks if you have something in stock, don't just look at your POS, and say "Yep, it's right over there." Take the customer to the product... find it, ask if there is anything else they need, or suggest other related items. If the item is supposed to be there, but is not, understand that you may have something as simple as a human error problem, to something as serious as a theft problem, and become more alert to it. However, neither Hobbymasters ($1.5M annual sales) nor Fantasy Shop (seven stores, over $2.5M in sales) have POS systems.
Nice to have? Yes. Necessary? No.
If you do go with one... my recommendation, and a growing one for the game industry, is Quicksell2000.
http://www.tarsuspos.com
Advertising: Do lots of it in the beginning... local school newspapers, perhaps a story in the Entertainment section of one or more local papers, Yellow Pages, and a website. We've never had much success with ANY kind of print ads other than the Yellow Pages, and they can be expensive. Yellow Pages will NOT negotiate, no matter how many ads you take in how many books. Our website generates just as much NEW LOCAL business for us as our Yellow Pages do, and at about 1/10th the cost. TV ads can be pricey, and we've had zero success with the various Clipper Magazine or Coupon Mail-Pak things. However, in talking to many other stores around the country... your mileage may vary.
Atmosphere: CLEAN and FRIENDLY!!! Check with your township... find out their sign ordinances, and then get the biggest sign they will allow, and you can afford (in that order). A good, back-lit should cost around $1200-$1500 or so, and amortized over five years, is a minimal expense. Dunkin' Donuts does not have cheap signs, nor does Exxon, nor Burger King. Consumers expect professionalism, and there is no reason why a game store can't exude the same.
Keep your mass-market friendly items towards the front of the store. In other words... Pokemon, Yu-Gi-Oh, Star Wars, Monopoly, Scrabble, Bumper Stickers, Risk, etc. These are all items that Mom and Dad Americana know, understand, and do not FEAR. Your regular, and even your less-than regular hobby gamers who are looking for Warhammer 40k, D&D, Magic, and Vampire will all either find it on their own, know where it is in your store, or ask you specifically. However, the last thing Mom and Dad Americana want to see are Demons, Devils, Magic, and Vampires... despite their affinity towards Harry Potter and Lord of the Rings.
Buy new fixtures... or if you buy used, make sure they are in GREAT condition... and MATCH.
Slatwall... Slatwall... Slatwall. Need I say more?
Bright white lighting. Period
Aisles that are at least 3 feet wide... preferably 4 feet. This is not just for handicap-accessibility issues... the store LOOKS nicer. Your customers will appreciate the ability to pass by each other comfortably.
Snacks: If you have a gaming area, by all means, have a soda machine and a snack machine. We have a service who takes care of the machines for us... they own them, we set the prices based on the costs he tells us, and once a month, we get a check for the profit. Sure, I might be able to make a higher profit on the snacks and candy, but we do ZERO work, and get a check each month for it. Further, we also allow the kids to bring their own food and drink into the gaming area. Some stores do, some do not. Your call.
Computer LAN: Our first store has a very successful LAN of 8 computers, generating some $2k-$3k per month in revenue, with little expense. In our second store, we just got rid of the LAN in favor of more gaming space, since it was hardly generating any income at all. Again, I know some stores these work for, and some they do not... your mileage may vary.
I think for now, this is a lot for you to digest. Once again, I hope it helps.