dpdx
Explorer
Sam - I wish you all the luck if you do decide to go ahead with the venture. The world needs more FLGS.
I drop about $3-400 a year onto game stores. Perhaps my customer's perspective could help shed some light on what you'd expect. Of course, you have one, too, but since I'd like to help, here goes:
- Be visible. Be in the Yellow Pages, and on the Web, and at cons with a little table. Especially if there aren't that many FLGS in your area to begin with, it helps if people know where you are.
- Have a bulletin board, the bigger, the better, for people trying to hook up playing partners for the great stuff they bought at your store. Once people know you have one, they'll come in just to look at it, especially if you or one of the employees keeps it up to date and nearly full. While they're there, they'll buy more stuff.
- If you also sell something else besides games, like comics, or models, you'll get crossover.
- If I'm jonesing for something and you have it, I'll get it from you. That sounds obvious, but a lot of times, stores don't. They either don't have it soon enough (which may or may not be their fault), or they're out of it, or they don't carry it. But if they have a reputation for having something fresh and anticipated when it comes out, people will check there first, and maybe even preorder.
- I really don't mind if you track what I buy from you - in fact, I'd be geeked if you knew I was going to want something, and you sent me an email or called me when it was coming in. You may not have time for that, and that's okay, too. But don't be surprised if I come in and buy something totally different, either. When gamers network, they discover new stuff, and they like to get that, too.
- It might help to sell cool dice.
- Be open for a while on evenings. Those of us with jobs appreciate it.
- Oh, and be in Western Suffolk County or Eastern Nassau, hopefully. I have family there, and it would rock if I could load up when we visit them.
Again, good luck if you do, and I hope you do.
I drop about $3-400 a year onto game stores. Perhaps my customer's perspective could help shed some light on what you'd expect. Of course, you have one, too, but since I'd like to help, here goes:
- Be visible. Be in the Yellow Pages, and on the Web, and at cons with a little table. Especially if there aren't that many FLGS in your area to begin with, it helps if people know where you are.
- Have a bulletin board, the bigger, the better, for people trying to hook up playing partners for the great stuff they bought at your store. Once people know you have one, they'll come in just to look at it, especially if you or one of the employees keeps it up to date and nearly full. While they're there, they'll buy more stuff.
- If you also sell something else besides games, like comics, or models, you'll get crossover.
- If I'm jonesing for something and you have it, I'll get it from you. That sounds obvious, but a lot of times, stores don't. They either don't have it soon enough (which may or may not be their fault), or they're out of it, or they don't carry it. But if they have a reputation for having something fresh and anticipated when it comes out, people will check there first, and maybe even preorder.
- I really don't mind if you track what I buy from you - in fact, I'd be geeked if you knew I was going to want something, and you sent me an email or called me when it was coming in. You may not have time for that, and that's okay, too. But don't be surprised if I come in and buy something totally different, either. When gamers network, they discover new stuff, and they like to get that, too.
- It might help to sell cool dice.
- Be open for a while on evenings. Those of us with jobs appreciate it.
- Oh, and be in Western Suffolk County or Eastern Nassau, hopefully. I have family there, and it would rock if I could load up when we visit them.
Again, good luck if you do, and I hope you do.