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D&D 5E Experience with Legendary Resistance: How is it working for you?


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I've been reading this thread with interest. One of the points is that Legendary Resistance only applies to effects that have a save. This seems to me to be a significant weakness of the ability. Consider the Tarrasque vs Maze: Maze has no saving throw, but uses an Int ability check. This is pretty much autofail for the monster until it rolls a natural 20. Consider also the humble Sleep spell, as used in the OP's encounter: no save at all, so Legendary Resistance does not apply. It seems to me that Legendary Resistance should apply to everything.
 

To play Devil's Advocate, what would have happened to the paladin taking full fireball damage?

He would be down.

I read Shield Master. It does work like evasion for the cost of a reaction and does full damage if save failes. What doesn't work is the shield bonus providing a bonus on Dex saves against AoE effects. The save bonus only works against effects that target only you. The part where you can use your reaction to take no damage does not have that language. He rolled a natural 20 on the save. So he would have still taken no damage.
 
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I've been reading this thread with interest. One of the points is that Legendary Resistance only applies to effects that have a save. This seems to me to be a significant weakness of the ability. Consider the Tarrasque vs Maze: Maze has no saving throw, but uses an Int ability check. This is pretty much autofail for the monster until it rolls a natural 20. Consider also the humble Sleep spell, as used in the OP's encounter: no save at all, so Legendary Resistance does not apply. It seems to me that Legendary Resistance should apply to everything.

Try fighting some Legendary Creatures before you think of making this a house rule for your group. They hit like trucks. They do not get outpaced by action economy. The Legendary Creature hit the fighter on the fighter's turn and cast the darkness on the wizard's turn. He got his regular attack, his extra attack on another character's turn, and did darkness on another character's turn. He hit for something 4d6+3 and an additional 3d6 when the darkness was active. Make the guy any harder to take down and you are going to have problems. Bringing down a Legendary Creature into sleep range is not easy. Who cares if you maze the Tarrasque. You don't kill it. You can't do anything else because of concentration. It's your one level 8 spell a day. Once he's out, he's out. You just wasted your one level 8 spell slot by putting the Tarrasque in a maze. Unless the party is running or needs time to heal, why would you do it?
 

I've been reading this thread with interest. One of the points is that Legendary Resistance only applies to effects that have a save. This seems to me to be a significant weakness of the ability. Consider the Tarrasque vs Maze: Maze has no saving throw, but uses an Int ability check. This is pretty much autofail for the monster until it rolls a natural 20. Consider also the humble Sleep spell, as used in the OP's encounter: no save at all, so Legendary Resistance does not apply. It seems to me that Legendary Resistance should apply to everything.

The only caveat with the sleep spell is that you got to knock the crap out of the monster first to weaken it enough to even use sleep. But yeah, it's kinda weird.

"Not feelin' so good, and....I'm gonna take a nap now."
 

I've been reading this thread with interest. One of the points is that Legendary Resistance only applies to effects that have a save. This seems to me to be a significant weakness of the ability. Consider the Tarrasque vs Maze: Maze has no saving throw, but uses an Int ability check. This is pretty much autofail for the monster until it rolls a natural 20. Consider also the humble Sleep spell, as used in the OP's encounter: no save at all, so Legendary Resistance does not apply. It seems to me that Legendary Resistance should apply to everything.

Very nice, and one of the few things I have seen that should reliably work with the Tarrasque. Maze gets past both its Magic Resistance and Legendary Resistance and buys you up to 10 minutes of time to breath, heal everyone, etc. However, quite often it won't be more than about 2 minutes.

If the Tarrasque is low enough on hp for Sleep to work, congratulations! You won!
 

You just wasted your one level 8 spell slot by putting the Tarrasque in a maze. Unless the party is running or needs time to heal, why would you do it?

I picked Maze as an example. There are other debilitating spells which have no save. For example, Banishing Smite has no save for the banishment effect, Colour Spray, and I also mentioned Sleep.
 

I read Shield Master. It does work like evasion for the cost of a reaction and does full damage if save failes. What doesn't work is the shield bonus providing a bonus on Dex saves against AoE effects. The save bonus only works against effects that target only you. The part where you can use your reaction to take no damage does not have that language. He rolled a natural 20 on the save. So he would have still taken no damage.

Double checks...

The correcter becomes the corrected!
 

I picked Maze as an example. There are other debilitating spells which have no save. For example, Banishing Smite has no save for the banishment effect, Colour Spray, and I also mentioned Sleep.

That's a very small number. Color Spray lasts a round. It's a very weak spell. Tarrasque has a ton of hit points. You get it into sleep range, it's not going to live long anyway. Now Power Word kill on the other hand. There you have a complaint. I know Power Word Kill is immensely powerful now. Get a creature under a 100 hit points and the wizard ends it. Then again I do like level 9 spells being truly powerful. So powerful they can end fights. Level 9 spells are the caster capstone more than anything else.
 

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