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D&D 5E Humans!?

I think there are far too many people holding players up to a certain (arguably quite high) standard of improvisational acting.

Ok, it would be awesome if all the players could fully embody the characters they're playing and immerse themselves in their roles like De Niro can, but I don't see what's so wrong with someone who imagines a character, imagines them with pointy ears and the ability to do cool gracefully acrobatic moves and then decides to play an elf based on that with no further depth. Sure, it might break immersion to an extent, but so does looking up from my photocopied bit of paper covered in my pencil scrawls to see a table full of nerdy humans sat there eating crisps and wearing t-shirts and jeans.

I'm not expecting De Niro level acting. OTOH, I do expect to be able to tell from your portrayal of your character that the character isn't human. I don't think that's too much to ask.

My players generally expect me, as DM, to make the attempt to portray different NPC's differently from each other. I don't see why players should be exempt from that.
 

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I just think that roleplaying is kind of an embarrassing and awkward thing for a lot of people to do (including myself), even without taking into account someone trying to portray this kind of alien mindset that non-humans are "supposed" to have.* I'd rather that people just did as much as they're comfortable with to have a good time. I'm currently DMing rather than playing and I'm just happy when people roleplay in character, even if that character happens to just be a human with pointy ears.

*though for some people, this might make it easier of course!
 

I think the real world diversity of settings is far higher than the published setting diversity because published settings have to aim for the consensus. I like how in 5e though, all but 4 of the races are listed as 'uncommon' and explicitly called out as not necessarily being in every setting.

In my experience on the boards, they probably could have added 'halfling' to that list. There are a lot of DMs and players that just love the little races, but there are about an equal number that don't want them in their setting. Neither halflings nor gnomes are available in my homebrew, and I'm far from unique in that.

To give you the idea of the diversity out there, the only races allowed as PCs in my game are humans, elves, dwarves, half-elf, goblin, hobgoblin, half-goblin, orine, idreth, sidhe, pixie, and changling. I guarantee that among DMs that don't allow every published PC race, you'll get a very large diversity of options, from the DMs that are 'only humans' to DMs that only allow a selection of homebrewed races (and maybe humans).

My real question is: why should we have a set of "always-on" races at all? Why should humans always be present? I agree that there is reason for them to appear in most settings, both from an appeal standpoint (Most Players Are Human! :p) and for thematic breadth (historical campaigns, campaigns based on various fantasy literature, etc.). But why should they be guaranteed? Why do we accept races being labelled "common" and "uncommon," rather than the frank admission that even "common" races are not always present?

(For an example of that: both the Elder Scrolls and the Tales of Phantasia universes lack dwarves. In the latter they've gone extinct, but in the former there were never really "dwarves" as D&D understands the term--they were a branch of elves, or rather "mer," who liked machines and lived in a mountainous region, but they were still just as tall and thin as any mer. On the flipside, WoW "dark" elves are good and nature-y, "high" elves are cruel and ambitious, and there are no halflings nor any real equivalent.)

Maybe I'm just being cantankerous here. It just bothers me that it seems like the D&D community as a whole swallows the idea of "common" (read: approved, universal) races and "uncommon" (read: count yourself lucky if your DM lets you play one!!!) races, seemingly with nary a question raised nor a lash batted.

I'm not expecting De Niro level acting. OTOH, I do expect to be able to tell from your portrayal of your character that the character isn't human. I don't think that's too much to ask.

My players generally expect me, as DM, to make the attempt to portray different NPC's differently from each other. I don't see why players should be exempt from that.

Why would other species inherently behave so radically differently from us? Logic still works the same, math works more or less the same, there are still physical laws and limitations (albeit different ones). Different human cultures already prioritize different things anyway, and sometimes vastly different things. We've produced Rome, Mecca, Tenochtitlan, and Hollywood, all within a span of what, 2500 years? Why is it that other species need to be so alien that a "Turing test analogue" could pick up on it?

I'm not saying it's wrong to like it when people portray non-human species with differences from what is expected of humans, but I honestly fail to see how the difference of (say) a few idiomatic phrases, and thinking about things like "I have a tail, so it might have physical effects" or "I have hooves, so walking on hard surfaces makes noise" is any meaningful kind of "acting" (more than what all RPers should do for characters that aren't siblings). These things are simple awareness of the physiology of the character, no different than "acting" a character that is blind or missing a limb; and the former things boil down to differences in culture, which you could almost certainly find analogues for, if not in a single real culture, then in a piecemeal of several.
 

My real question is: why should we have a set of "always-on" races at all? Why should humans always be present?

I don't think we should have "always-on" races, and don't think I have argued that we should. I'm merely explaining why most published fantasy materials assume the basic triad of humans, elves, and dwarves.

When it comes to canon, I'm of the school that sharply delineates canon from rules. The presence of Halflings in D&D is canonical in the default setting, but their position as a 'common' race can't require them to be present in a setting. It's merely an admission that most settings will have halflings, but as with anything that is canon, the meta-rule is "check with your DM".

The further you depart from consensus fantasy, the bigger burden you are putting on yourself to do the necessary exposition to explain to everyone the particulars of your setting, and the bigger burden you are putting on your players to learn how everything differs from their expectations. But as long as you accept that burden to communicate and dole it out in bite sized pieces, I really don't think there is anything wrong with have a unique mythology behind your world whether completely unique or derived from another one.

Why would other species inherently behave so radically differently from us? Logic still works the same, math works more or less the same, there are still physical laws and limitations (albeit different ones). Different human cultures already prioritize different things anyway, and sometimes vastly different things. We've produced Rome, Mecca, Tenochtitlan, and Hollywood, all within a span of what, 2500 years? Why is it that other species need to be so alien that a "Turing test analogue" could pick up on it?

Well, they don't have to, obviously. But, for myself, if they don't fall outside the already wide range of cultural values present in humanity, then they are basically just humanity and why do we even have multiple races instead of say, an equally broad variety of ethnic groups. And in general, I feel that troping a race as just some human ethnic group tends to produce really awkward, bad roleplay - dwarves as cantankerous drunken Scots, for example.

I'm not saying it's wrong to like it when people portray non-human species with differences from what is expected of humans, but I honestly fail to see how the difference of (say) a few idiomatic phrases, and thinking about things like "I have a tail, so it might have physical effects" or "I have hooves, so walking on hard surfaces makes noise" is any meaningful kind of "acting" (more than what all RPers should do for characters that aren't siblings). These things are simple awareness of the physiology of the character, no different than "acting" a character that is blind or missing a limb; and the former things boil down to differences in culture, which you could almost certainly find analogues for, if not in a single real culture, then in a piecemeal of several.

Sure, but then you are dealing with slightly more big budget versions of 'humans with bumps on their forehead'. "They are like humans, only they have hooves." or "They are like humans, only they have a tail." Of course realizing characters that differ from humanity only in a few superficial features results in no interesting acting. That's my point. I'm talking about more significant differences that might impact a characters outlook racial reincarnation, physical caste systems or other polymorphism, asexual, born mature adults, extremely long lives, telepathic, genders don't have nearly 1:1 ratio, lack certain human emotions or have emotions for which humans lack name, wildly different metabolisms, etc. And of course, you can make humans unusual in this manner too - maybe everyone knows humans undergo reincarnation and elves don't, they just die.
 

Well, they don't have to, obviously. But, for myself, if they don't fall outside the already wide range of cultural values present in humanity, then they are basically just humanity and why do we even have multiple races instead of say, an equally broad variety of ethnic groups. And in general, I feel that troping a race as just some human ethnic group tends to produce really awkward, bad roleplay - dwarves as cantankerous drunken Scots, for example.

There's a vast, vast gulf between Insert Human Stereotype Here, and having races which draw on cultural or political inspiration in real-world cultures. For example, a Tiefling culture modelled after the aesthetics, politics, and values of the Byzantine empire; a Dragonborn society inspired by the Sultanates of India and the Imperial Court of China, incorporating technological, sociological, and religious elements (perhaps competition between the faith of the Celestial Bureaucracy and the Path of Still Motion). This is especially true if you do exactly what I mentioned, avoiding the "awkward" (presumably you mean "racist") caricatures of accent and such, and instead actually thinking about the kinds of metaphors another species would use (for example, I'd expect Dragonborn to have metaphors about tails, eggs and eggshells, claws, and breath abilities, and that they'd find certain English metaphors like "you can't make an omelet without cracking a few eggs" to be vulgar) and the values they'd have.

Sure, but then you are dealing with slightly more big budget versions of 'humans with bumps on their forehead'. "They are like humans, only they have hooves." or "They are like humans, only they have a tail." Of course realizing characters that differ from humanity only in a few superficial features results in no interesting acting. That's my point. I'm talking about more significant differences that might impact a characters outlook racial reincarnation, physical caste systems or other polymorphism, asexual, born mature adults, extremely long lives, telepathic, genders don't have nearly 1:1 ratio, lack certain human emotions or have emotions for which humans lack name, wildly different metabolisms, etc. And of course, you can make humans unusual in this manner too - maybe everyone knows humans undergo reincarnation and elves don't, they just die.

Reincarnation and caste-systems are both common beliefs in Hinduism, so the only difference there is whether the belief is simply belief or a fact of physiology, and "polymorphism" is so nebulous as to be meaningless--and also risks just as much "rubber forehead alien" stuff, e.g. the absurd differences between male and female Draenei in WoW. "Born mature adults"? How does that have any impact? It's literally just "skip the childhood part of your backstory." Extremely long lives occurs all the time in fiction with humans and I don't see elves being that much different (certainly not to the point of the "Turing test analogue" I mentioned before). Gender in humans can easily differ from a 1:1 ratio anyway, and often does in narrower contexts than "all humans everywhere" (for instance: women are generally under-represented in politics, men are generally over-represented in prisons, etc.)

In other words: I don't see how any of these things are even remotely as meaningful for typical play as doing something like thinking about the language and values, and many of them can quite easily be likened to differences between human cultural (or historical) groups anyway. I mean, well-to-do Greeks and Romans often lived to be in their 60s or 70s, while the poor (or the Gauls and other "barbarian" groups) averaged 20-30 (30-40 for those who lived to age 10); someone living 2-3 times longer than you sounds like exactly the kind of thing you're talking about, different only in degree rather than kind. I mean, even for the modern world, average life expectancy has doubled in the past century--given another century or so, the difference between (say) an aboriginal people living in the Amazon and a citizen of Europe could easily be of the same magnitude as that between 3e Human and a 3e Dwarf.
 

But, @Ezekial, let's continue that thought about aboriginal people living in the Amazon and a citizen of Europe. If we're playing a future SF RPG with those "truths" and someone comes to your table and makes an aboriginal character while everyone else makes Europeans, do you not think that it's reasonable to expect that the guy playing the aboriginal should make that come out in some fashion during play at the table?

If there is nothing distinguishing his character from the others, then why is he playing an aboriginal? What's the point? If he acts the same, dresses the same, reacts the same, and never once references his background, to the point where an observer of the game would not be able to tell that his character is different from the others, then I do consider that poor role play. Or at least somewhere that could use a lot of improvement.
 

If there is nothing distinguishing his character from the others, then why is he playing an aboriginal? What's the point?
No offense, but isn't that kind of racist? To insist that someone of a different ethnicity must behave differently, and noticeably so, in spite of all the similarities between the various peoples of the world?
 

No offense, but isn't that kind of racist? To insist that someone of a different ethnicity must behave differently, and noticeably so, in spite of all the similarities between the various peoples of the world?

Not even slightly.

Particularly in the comparison presented between an European citizen and an indigenous Amazonian (who presumably has never seen a cigarette lighter, let alone electricity or a cell phone).

Cultural and behavioral differences and the acceptable norms therein exist, in amazing diversity, all over the world. To acknowledge that those types of difference and accepted norms exist, and expect to have some depiction of those differences in a game of make believe, is in no way racist.
 

No offense, but isn't that kind of racist? To insist that someone of a different ethnicity must behave differently, and noticeably so, in spite of all the similarities between the various peoples of the world?

Like SD says, not even remotely. Let's see, off the top of my head:

Linguistic differences
dress
religion
reactions to cultural differences

How could that be taken as racist? The idea that two people with such different backgrounds would have so many similarities that you wouldn't be able to tell the difference is a bit off.
 


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