[5e] Spell & Crossbones

Queenie

Queen of Everything
You could attempt an online game day/night. I did it successfully for years and it was realllyy fun. I suspect it could really only work on a weekend day though with the time differences. Though Fenris and I do stay up rather late :)

I'm fine with newbies!
 

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Quickleaf

Legend
[MENTION=11146]CanadienneBacon[/MENTION] We do indeed have an open spot for 1 or 2! Right now the group has everyone assembled and about to get into a fight. Any idea for your character or how you'd like to join the party?

The first post has info on character creation. Cheers!
 

Is this still the active cast of characters?

"Gentleman Jim" James Barrington, Kobold Stew
LG Human (English/French) Charlatan Fighter (battlemaster) 4
Ship Duty: Quartermaster / Gunner
Bond: Secret Agent
Fortunes: Enlightened, At Sea (Benjamin Hornigold's Queen Anne), Wanted (Academie Royale des Sciences)

Caillou, Unsung
CG Kenku (French?) Urchin Cleric (death) 4
Ship Duty: Lookout / Navigator
Bond: Arcane Rivalry
Fortunes: Cause (abolition of slavery in the Caribbean), Magic Trinkets (Coat of Deeppockets, Drowned Slaves Bottle), Secrets of the Deep (map on the back of a scarred sailor), Ship Mage, Enemy (Baron Bernard Desjean de Pointis), Enemy (the real Sir D’Arcy), Fighting Words, Outlaw Slave

Hugo Van Haan, Maldavos
CG Dwarf (Dutch) Noble Bard (lore) 4
Ship Duty: Cook
Bond: Gold, Glory, and Adventure
Fortunes: Contacts, Enemy (Clemet & Marissa Van Schiedem)

"Old Zef" Jozef Van Der Nagel, Fenris
N Dwarf (Dutch) Guild Artisan+Sailor Wizard (conjurer) 4
Ship Duty: Boatswain / Carpenter / Artillerist
Bond: Sacred Relic (Zeeland Bellows)
Fortunes: Old Salt (peg leg), At Sea, Trading Company, Obligation, Wanted

Katarina del Corazon, Queenie
CN Human (Spanish) Sailor Rogue (thief) 3/Fighter 1
Ship Duty: Captain
Bond: Curse and the Child
Fortunes: Notoriety, Devil's Own Luck, Magic Trinkets (Andalusian Corsé de Gracia, Blackheart's Scope), Monkey Magnet, Accursed (if she touches those she loves they die), Enemy (Governor Juan de Ribera of San Juan), Wanted (Viceroyalty of New Spain)

Doctor Hawken Varlok, fireinthedust
CG Mer (English) Hermit Warlock (great old one) 4
Ship Duty: Ship's Surgeon
Bond: Life Debt
Fortunes: Selkie's Kiss, Black Spot (mermaid tattoo), Loa Patron

Nia Steeleyes, Shayuri
NG Human (Mixed African) Sailor Ranger 1/Druid (circle of land) 3
Ship Duty: Sailing Master
Bond: Hunting the "White Whale"
Fortunes: Quicksilver Eyes, Magic Trinkets (Agwè's Brass Nave, Mama Caille's Recipe Book), Voodoo Rituals, Haunted, Wastrel
 

Quickleaf

Legend
[MENTION=11146]CanadienneBacon[/MENTION] Almost. Doctor Varlok's player dropped out a while back, and Hugo's player dropped out just recently.

So, in terms of "open" ship roles there's First Mate, Surgeon, Cook, or assuming more formally one of the roles the other PCs have tentatively doubled up on.
 
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Queenie

Queen of Everything
So we have Battlemaster, Cleric, Wizard (conjurer), Thief, and Druid. Definitely some open spots there... Barrington and Katerina can fight, we have some healing and thievery...some voodoo... So you could really do what you wanted CB.

I would definitely recommend taking Magic Trinkets, QL comes up with some awesome magic items!!
 

peterka99

First Post
So, in terms of "open" ship roles there's First Mate, Surgeon, Cook, or assuming more formally one of the roles the other PCs have tentatively doubled up on.


I mentionned months ago I could be interested. Maybe I can play a swashbuckler class like the ones we discussed in December. Or my scout or muskeeter attemps.. Any class requirement ? What level ? 4 ?

I created a level 4 bard, grappler specialist. Is it fine ?

[SBLOCK]
Etienne Rougeau Human (m), Bard 4 (swashbuckler)
Age 43 years
Alignement Lawful Neutral Divinity Catholic

Etienne was born in a small village near Quebec in Nouvelle-France in 1670. He learned among indians the way of the wilds, and spend years of his youth as a voyageur paddling canoes down the canadian rivers in search of beaver furs. He fought the Iroquois 5 nations as a militian up to the Great peace of 1701, specializing in wrestling duels (an Indian way to start or end hostilities). He knows the basic of all North American languages.

Then, he considers travelling oversea to improve his culture and gather news songs, poems and tales to tell his children back home. When the Spain succession war began, he enrolled in the Navy. He raised as a lieutenant, his perfect balance from years battling from canoes giving him a great hedge on a ship deck and his leadership and experience were greatly appreciated.

He came to Antillas smuggling a fur cargo in violation of mercantilism french economic laws. His company wants an higher profit shipping cargo in Martinique instead of France. He doesn't like violating laws, but his loyalty is to his family, then his friends and after law. He knows too well about how arbitrary is a governor or a king's law.

CARACTERISTICS
ST 18 (+4) Dex 10 (+0) Con 18 (+4)
Int 8 (-1) Ws 12 (+1) Cha 14 (+2)
Good saves Dex, Cha Proficiency +2
Skills
Background Soldier (Lieutenant, French navy marine)
Skills Athletism +8*, Intimidate +4, Performance +4, Survival +3, perception +5*, stealth +2, - all other +1 to +4 (6 skills as 2 (background) + 1 (human) + 3 (bard))
Langages french, english
Tools 3 musical instruments , chess, vehicules : canoe

COMBAT
HP 39 Init +0
AC 12 (swashbuckler's unarmed defense +2, Dex +0)
Melee battleaxe +6 (1d8+4 slashing ; versatile (1d10))
Melee tomahawk (handaxe)+6 (1d6+4 slashing ;finesse))
Melee Dagger +6/+3* (1d4+4 trusting ; finesse, light, throw (range 6 m/18 m))
Unarmed 1d4+ 4 improvised weapons: d4 to d12 +4

BARD SPELLS
Known spells : (3) / 5 / 2
- lvl 0 : blade ward, mage hand, vicious mockery, friends
- lvl 1 : thunderwave, speak with animals, healing word, charm person, feather fall
- lvl 2 : silence, enhance ability

Fortunes: mixed: beaver fur hat- Etienne is an associate of the French fur-trading Compagnie des postes du Roi and an enemy of the Hudson Bay company.

Good: Contacts- Beside trading company, he has contacts among most of North American native tribes.

Ill: Weird Tales scoop - He looks for the best story, as a modern reporter, without safety consideration, in order to be famous and published

Slots : 4 / 3
magical stat : Charisma DC spells : 12
Feats : Tavern Brawler, Grappler

CAPACITIES
Weapons and armor Light armor, simple weapons, swords, Axes, hand crossbow, guns
Class Bard Inspiration (+1d6)
Jack-of-All-Trades (+2)
Song of Rest (+1d6 Hp)
Expertise (+6 to 2* skills) : athletism and Perception
seafarers tricks: Patois, Sea Legs

equipment: Canoe, 3 metal hatchets, 1 stone tomahawk, a musket and charges, wares, partly owned by himself, lantern, basics, 6 silver pieces, 14 copper.
[/SBLOCK]
 
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Kobold Stew

Last Guy in the Airlock
Supporter
[MENTION=11146]So, in terms of "open" ship roles there's First Mate, Surgeon, Cook, or assuming more formally one of the roles the other PCs have tentatively doubled up on.

Technically both quartermaster and gunner are open as well, since Barrington isn't part of the crew at the moment. He's eligible for either (and conceivably First Mate), but nothing has been decided.
 

These are the three potential characters on my mind. I could use help picking one.

Lieutenant (Royal British Navy), Lord Gideon Edward Aurelius (2nd son of His Lordship Dynevor)
Human (British) Noble Paladin 4
Ship Duty: First Mate or Quartermaster or Sailor
Bond: Secret Agent for the British Crown
Fortunes: Military rank, Letter of Marque (any Spanish vessel), Disgraced, Vice (gambling)
Gideon Dynevor liked sport. He liked the feel of bones between his fingers, the way the dice clacked before being rolled, the anticipation before the bones hit the table, the fevered brow of the audience when stakes were high. He was good it. Gambling, that is. Until he wasn't. And then things went sour. Chasing a high, he might have gambled away his sister's dowry. And that of his fiancé. Disgusted with Lieutenant Lord Gideon Dynevor, the Crown sent Gideon to the Caribbean to gather intelligence, make himself useful in preparation for the campaign against the Spanish, and to get him out of the public eye.




Sister Virginie de la Abbeye du Sacré Coer du Cartegena
Human (French) Cleric 4
Ship Duty: Surgeon
Bond: Vengeance
Fortunes: Lucky ship's cat, Magic trinkets, Madness (pyrophobia), Wanted.
Sister Virginie, Second Librarian for the Sacred Heart Abbey in Cartegena, enjoyed a peaceful life among the books of the Abbey's collection. The trill of birds, café au lait, the lilt of the morning sun, prayer, and the pleasure of reading; these were things that filled Virginie's life. Until 1697, that is. A poor year, 1697. The year that Baron Bernard Desjean de Pointis razed Cartegena. The library burned. As did Virginie's faith. It's been almost fifteen years, but Virginie is closing in on the buccaneers who pillaged the Abbey. Her hunt has led her to seek out a secret ledger, which she now believes to be aboard La Gloriosa. She'll do anything to get that ledger. And woe to those buccaneers whose names she finds scribed within. Oh, and she's wanted by Hispaniola authorities for looting the Governor's office while searching for that damn ledger.




Kid
Human (Creole) Rogue 4
Ship Duty: Rigger
Bond: Curse of Aztec Gold
Fortunes: Kid, Strange luck, Treasure map, Obsessed with treasure.
Kid does not have a name. Kid does not need a name. Just "Kid" is fine, really. Kid has twitchy fingers, kid's luck, and likes to climb. Because climbing lets you see. You see all kinds of wondrous things when adults are not looking. More the better when adults think you are stupid and not listening...then you really learn Important Things. There is a problem with twitchy fingers, though. Sometimes you grab something you wish you had not. The coin, for example. Kid wishes he had not grabbed the shiny gold Cartagenian coin. Because now Kid has to go where Kid does not like--under the sea. The coin must be returned, Kid knows. La Gloriosa beckons with her watery siren's call, and Kid feels the pull.
 

Kobold Stew

Last Guy in the Airlock
Supporter
These are awesome! They're all great characters. Aurelius the Golden Boy is likely to make Barrington most nervous (Barrington has of course *not* served in the British navy), but a paladin would be great for the group, I think.
 

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