Ooooooh. I like it.
Archetype: Dark Knight. At 3rd level, you get the Monk's Martial Artist ability, and at 6th level you can use your grappling gun offensively in a fight, to control the battlefield.
Archetype: Detective. This one I haven't figured out yet, maybe you get the Rogue's Uncanny Dodge, or maybe Evasion. I don't know.
Being a detective should be a completely non-physical attribute. Example...
Archetype: Dark Knight Detective. At 3rd level you gain a +2 bonus to your Perception, Insight, Investigation checks. At 6th level, these bonuses become equal to half your level. At 9th level, this bonus also applies to your Wisdom (Survival) checks to track enemies.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.