Why not? (In your opinion.)D&D movies will never be anything other than a boondoggle. They might make nice Rifftrax fodder, but not much else.
Why not? (In your opinion.)D&D movies will never be anything other than a boondoggle. They might make nice Rifftrax fodder, but not much else.
Why not? (In your opinion.)
I would say if you like an extremely light release schedule then you probably weren't going to spend much money on D&D anyway.
Yeah, unfortunately your right about this. Concrete & complex rule sets like 3e/Pathfinder really lend themselves to the kind of online debates the community clearly likes to engage in. Hell, I *like* to engage in them. But the downside is, of course, the same big systems that are fun to play with away from the table can get awfully unwieldy around the table (no one in my group will run 3e/Pathfinder anymore).Sure, I love cool fan content as much as the next guy. Problem is, they rarely make inroads within the community at large. I could mention several fan created D&D derived rulesets right here, but what is the chance that more than one poster in twenty will have heard of them, outside of maybe E6?
Yes. It's a fabled Dragonorn super-science device use to liquify one of their planet's smaller moons. It's mass was converted to liquid mercury, which then rained down over a continent. Historian debate whether it was a weapon or if the ancient Dragonborn just needed a *lot* of liquid mercury.Is a Moon Liquifier a weapon that liquefies celestial bodies, BTW?
Here's the point that Wizards really doesn't seem to understand. D&D is a niche hobby, therefore, only certain amount of people are going to play it. Their expectations are set way too high to be honest. Most of us gamers do spend loads of money on RPG stuff but apparently it's just not enough profits for them.Right, but if most folks spent much money on D&D we wouldn't be having this conversation at all, we'd be discussing the next six months of monthly hardcovers!
Very few players buy everything Wizards put out; some buy maybe a fee splatbooks a year if they're particularly interested in the contents; and most only ever buy the PHB.
If they even buy the PHB. Plenty of groups are made up of casual players who make do with a single shared PHB between them.
So if monthly non-core book sales aren't bringing in enough to continually justify putting out the next one, they're just not going to bother putting them out. If diminishing returns means fewer people will buy February's release than January's, and fewer sales of March's hardcover than February's, why wouldn't you look at alternatives to avoid a costly investment in another edition turnover that may itself not prove very popular?
So yeah, I'm not going to buy more than a few hardcovers a year. I will buy D&D video games and a ticket to a movie if they look good, though, and Hasbro is banking that enough non-gamers will along with me that they'll make far more than they would if they catered to the release schedule you're asking for.
Are there any decent conversion rules for 3/3.5E material?My enthusiasm has only increased, so much so that I'm buying older 3.5 books to convert to 5e.
Yeah, unfortunately your right about this. Concrete & complex rule sets like 3e/Pathfinder really lend themselves to the kind of online debates the community clearly likes to engage in. Hell, I *like* to engage in them. But the downside is, of course, the same big systems that are fun to play with away from the table can get awfully unwieldy around the table (no one in my group will run 3e/Pathfinder anymore).
Yeah we have one guy running a very occasional 3.5 game still when I'm tired of running the main 5e game that week. But wait until we get to 10+ level, its already bogging down constantly with checking books for rulings. I can barely stand to play 3.5 and I'd quit gaming altogether before running that awful system again. Its more fun to stab myself in the hand with a fork. PF just put out a PC optimization guide. I guess you need it to max your DPR when you have 20 PC options books to dig through. It reminds me of when I got the Rules Compendium for 3.5 thinking it would finally make that system somewhat fun to DM. Then I thought, "you need another book to make the rule books usable and add in all the crap that was piled on over the release schedule? Lets play something a bit more streamlined..." And we dropped it and I went back to having fun running D&D games.
Well to be fair the 1974 D&D crowd sounds like it was mostly college kids and out of work adults who had plenty of time to make up their own stuff. Many modern gamers are very busy adults with kids and careers.
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