canucksaram
First Post
Revised version, after some playtesting:
Original version:
For each level your character has, you may allot 1 Specialization Point.
A Specialization Point may be spent like so (these are just a few examples; confer with your GM to suss things out completely):
Note: a +1 bonus costs 1 Specialization Point; to increase that same +1 bonus to a +2 bonus costs a further 4 specialization points (5 total); to bump a +2 bonus to a +3 bonus costs an additional 9 specialization points (14 total). It is most effective to spread out your specialization points among a wide variety of skills.
For each level your character has, you may allot 1 Customization Point.
Customization Points may be spent to buy certain bonuses for your character, subject to GM approval:
Customization Points may be spent to buy certain bonuses for your character, subject to GM approval:
[*=1]add +1 to a specific implementation of a skill (i.e., “skill specialization”)
[*=1]add +1 to hit with a specific weapon or spell
[*=1]add +1 damage with a specific weapon or spell
[*=1]add +1 to the DC of a specific maneuver or spell
[*=1]maximum bonus is equal to half your proficiency bonus (minimum 1)
[*=1]cost is 1:1 for skill specialties (e.g., a +1 to Arcana: Elemental Lore would cost 1 Customization Point; a +2 to Perception: Secret Doors would cost 2 Customization Points).
[*=1]cost is exponential for (a) to hit bonus, (b) damage bonus, (c) spell or maneuver DC increase (e.g., a +1 to hit with longswords costs 1 Customization Point; a +2 or +3 bonus to hit would cost a total of 4 points and 9 Customization Points, respectively).
Original version:
For each level your character has, you may allot 1 Specialization Point.
A Specialization Point may be spent like so (these are just a few examples; confer with your GM to suss things out completely):
[*=2]add +1 to a specific implementation of a skill (i.e., “skill specialization”)
[*=2]add +1 to hit with a specific weapon or spell
[*=2]add +1 damage with a specific weapon or spell
[*=2]add +1 to the DC of a specific maneuver or spell
[*=2]add +1 to a specific implementation of a skill, hit bonus, damage bonus, DC, maneuver, or other ability, as subject to GM approval
Note: a +1 bonus costs 1 Specialization Point; to increase that same +1 bonus to a +2 bonus costs a further 4 specialization points (5 total); to bump a +2 bonus to a +3 bonus costs an additional 9 specialization points (14 total). It is most effective to spread out your specialization points among a wide variety of skills.
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