Farland
Explorer
Please critique this spell for balance:
Bind Weapon
2nd-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a small magnet)
Duration: Concentration up to 1 minute
You shoot a thin, gray ray from your pointing finger and strike an enemy's weapon. The wielder of the weapon must make a strength saving throw; if the weapon is magical, the wielder saves with advantage. Creatures that fail the save drop their weapon, and it becomes pinned to the ground. As an action, a creature can attempt to recover a pinned weapon by succeeding on a strength saving throw, whereupon the spell stops affecting that weapon. This spell does not affect natural weapons (such as claws or tail spikes) or artifacts.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you may target an additional weapon for each slot level above 2nd.
Bind Weapon
2nd-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a small magnet)
Duration: Concentration up to 1 minute
You shoot a thin, gray ray from your pointing finger and strike an enemy's weapon. The wielder of the weapon must make a strength saving throw; if the weapon is magical, the wielder saves with advantage. Creatures that fail the save drop their weapon, and it becomes pinned to the ground. As an action, a creature can attempt to recover a pinned weapon by succeeding on a strength saving throw, whereupon the spell stops affecting that weapon. This spell does not affect natural weapons (such as claws or tail spikes) or artifacts.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you may target an additional weapon for each slot level above 2nd.
Last edited: