Klaus
First Post
Grant the non-dragonmark'd folks in the party a free magic item, and YES.
Not hard to do, in Eberron's "commonplace magic" paradigm, which is nice.
Grant the non-dragonmark'd folks in the party a free magic item, and YES.
We are in agreement on that.If I can't trust you as a DM, then the game is unplayable.
...Way back in the day (1982), there was a module where your player characters wander about the Yatil Mountains. Lo and behold, they come across a dirty hermit, dwelling the peaks all alone. He doesn't have many hit points. He's hasn't got some great treasure. What he does have is mass domination psionic powers to the 19th level of mastery.An NPC looks exactly like a PC of the same class and level, from a distance, if you squint. You can still tell that they're both representing the same thing, though, and "phenomenal cosmic powers but only a meager handful of Hit Points" isn't something that is supposed to exist within the world. All of the examples of NPCs in the Monster Manual will back that up.
I was thinking the way to best fit the fluff text (and to reflect the mechanics of the 3.5 version) would be to make it a feat with an 11th level prerequisite.I've been thinking about Heir of Syberis and trying not to reintroduce prestige classes into 5E (they wore thin early in 3E, for me). My current thought to make it a "subclass" of either Warlock or Sorcerer, due to the way I implemented the marks, themselves.
Not hard to do, in Eberron's "commonplace magic" paradigm, which is nice.
Kinda, sorta. What 5E lets you do is to skip a lot of small decisions, and hand-wave a lot of the details. You get an archmage with 18d8 Hit Points instead of 18d6 (+some higher amount from mandatory Constitution increase), but you still don't get 9th-level spells without the HP to back them up.
An NPC looks exactly like a PC of the same class and level, from a distance, if you squint. You can still tell that they're both representing the same thing, though, and "phenomenal cosmic powers but only a meager handful of Hit Points" isn't something that is supposed to exist within the world. All of the examples of NPCs in the Monster Manual will back that up.
Probably a better plan for Syberis. I was juggling lots of things, including Favored in House, and questions from players, so I probably got carried away. I still like my idea as something of a rarity among the houses.I was thinking the way to best fit the fluff text (and to reflect the mechanics of the 3.5 version) would be to make it a feat with an 11th level prerequisite.
You get a greater sense of the world as a consistent place which follows immutable natural laws, regardless of what those laws may be. It becomes more of a world, and less of a story. Your characters become more real, since their abilities reflect their place in the world rather than their place in the narrative.I mean, you COULD create an NPC using precisely the same rules as a PC.
But what you would gain from doing that is beyond me.
The monster construction guidelines exist so that you can determine an accurate CR for a creature. It's descriptive, rather than proscriptive. You look at this creature, and it has Strength X and natural weapons Y and a total of Z Hit Point because that's what the creature is, and then you use the DMG to figure out what the CR for it should be.Outside of that, all you need to do is roughly adhere to the monster construction rules - how much damage can they do and how many hits can they take? You could have a critter with 9th level spells and 2 hp, but, again why?
The whole point of making quick NPCs is that it wouldn't change anything if you statted them out fully. You can represent the same character either way, but the main thing that the NPC is missing is just detail that isn't likely to matter.Well, would building a NPC dragon mark heir like a PC break the game? Would doing this for any NPC break the game?