Pathfinder 1E [LEGENDARY GAMES] Incoming soon.... MYTHIC SKILLS!

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When the mythic rules for Pathfinder came out, we had new mythic paths, mythic monsters, mythic spells, mythic feats, mythic magic items… a little of everything! However, there was one part of the rules that kind of fell by the wayside: SKILLS! Until now…

Check out the first preview for Mythic Skills from Legendary Games!

And now preview #2 is up! http://www.makeyourgamelegendary.com/mythic-skills-preview-2-and-an-exclusive-offer/

In our preview #1, we talked about the concept of skill exploits, but what does that really look like in play? Let’s take a look:

CLIMB
This mythic skill allows the following exploits:

– Accelerated Climbing: You reduce the penalty for climbing more quickly than normal by an amount equal to your mythic tier (minimum 0).

– Climbing Defensively: By accepting a -20 penalty on your Climb check, you do not lose your Dexterity bonus to AC while climbing and you add a bonus equal to your mythic tier on Climb checks to catch yourself if you take damage while climbing. You reduce this penalty by an amount equal to twice your mythic tier.

– New Exploit: Fast Climb: If you expend one use of mythic power, you can move at half your speed (instead of one-quarter your speed) when climbing for a number of rounds equal to your mythic tier. By accepting a -5 penalty, you can move at 3/4 your speed, and by accepting a -10 penalty you can move at your full speed.

– New Exploit: Leaping Climb: If you move at least 10 feet while climbing,

– New Exploit: One-handed Climb: By accepting a -10 penalty on your Climb check, you can keep one hand free while climbing, which you can use to wield a weapon or shield or for any other purpose.

– Greater Exploit: Let Go: As a standard action, you can momentarily let go of a surface on which you are climbing, taking any standard action you wish, even if it requires one or both hands, and then attempt to re-establish your hold on the climbing surface. This functions like catching yourself when falling, but the DC is only equal to the wall’s DC +10 (or +5 if you are on a slope). If you expend one use of mythic power, you may add twice your mythic tier as a bonus on your Climb check to catch yourself.

– Greater Exploit: Wall Runner: During any movement, you can make a Climb check against the wall’s DC to move across a wall, slope, or vertical surface at up to one-half your speed, or at your full speed if you have both hands free. If you do not reach a horizontal surface by the end of your turn, you must make a Climb check as if to catch yourself when falling. If you expend one use of mythic power, you can spider climb for a number of rounds equal to your mythic power.

And who gets to use mythic skills? Mythic Skills provides you with a sliding-scale framework of prerequisites, including skill ranks, Skill Focus, skill-enhancing feats like Persuasive and Stealthy, and mythic versions of those feats. The more skill feats you have, the fewer ranks you need to qualify for mythic skill exploits, and that’s even more true if you have the mythic version of Skill Focus or a skill-enhancing feat. However, if you have enough skill ranks you don’t need skill feats at all, or (if you use the optional rule) even to be a mythic character.

These exploits represent those people who have trained and honed themselves to such an extreme that they can achieve amazing feats, and even duplicate magical effects. The idea behind Mythic Skills is to make skills an area that you can build up and scale up throughout the course of your career the same way a magic-using character, and to a lesser extent a martial combat-focused character, have always been able to do. Dilettantes and jacks-of-all-trades rejoice! Mythic Skills is for you!

And it’s available right now on the Legendary Games webstore!http://www.makeyourgamelegendary.com/products-page/all-products/mythic-skills/
 

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When the mythic rules for Pathfinder came out, we had new mythic paths, mythic monsters, mythic spells, mythic feats, mythic magic items… a little of everything! However, there was one part of the rules that kind of fell by the wayside: SKILLS! Until now…

Check out the first preview for Mythic Skills from Legendary Games!

And now preview #2 is up! http://www.makeyourgamelegendary.com/mythic-skills-preview-2-and-an-exclusive-offer/

In our preview #1, we talked about the concept of skill exploits, but what does that really look like in play? Let’s take a look:

CLIMB
This mythic skill allows the following exploits:

– Accelerated Climbing: You reduce the penalty for climbing more quickly than normal by an amount equal to your mythic tier (minimum 0).

– Climbing Defensively: By accepting a -20 penalty on your Climb check, you do not lose your Dexterity bonus to AC while climbing and you add a bonus equal to your mythic tier on Climb checks to catch yourself if you take damage while climbing. You reduce this penalty by an amount equal to twice your mythic tier.

– New Exploit: Fast Climb: If you expend one use of mythic power, you can move at half your speed (instead of one-quarter your speed) when climbing for a number of rounds equal to your mythic tier. By accepting a -5 penalty, you can move at 3/4 your speed, and by accepting a -10 penalty you can move at your full speed.

– New Exploit: Leaping Climb: If you move at least 10 feet while climbing,

– New Exploit: One-handed Climb: By accepting a -10 penalty on your Climb check, you can keep one hand free while climbing, which you can use to wield a weapon or shield or for any other purpose.

– Greater Exploit: Let Go: As a standard action, you can momentarily let go of a surface on which you are climbing, taking any standard action you wish, even if it requires one or both hands, and then attempt to re-establish your hold on the climbing surface. This functions like catching yourself when falling, but the DC is only equal to the wall’s DC +10 (or +5 if you are on a slope). If you expend one use of mythic power, you may add twice your mythic tier as a bonus on your Climb check to catch yourself.

– Greater Exploit: Wall Runner: During any movement, you can make a Climb check against the wall’s DC to move across a wall, slope, or vertical surface at up to one-half your speed, or at your full speed if you have both hands free. If you do not reach a horizontal surface by the end of your turn, you must make a Climb check as if to catch yourself when falling. If you expend one use of mythic power, you can spider climb for a number of rounds equal to your mythic power.

And who gets to use mythic skills? Mythic Skills provides you with a sliding-scale framework of prerequisites, including skill ranks, Skill Focus, skill-enhancing feats like Persuasive and Stealthy, and mythic versions of those feats. The more skill feats you have, the fewer ranks you need to qualify for mythic skill exploits, and that’s even more true if you have the mythic version of Skill Focus or a skill-enhancing feat. However, if you have enough skill ranks you don’t need skill feats at all, or (if you use the optional rule) even to be a mythic character.

These exploits represent those people who have trained and honed themselves to such an extreme that they can achieve amazing feats, and even duplicate magical effects. The idea behind Mythic Skills is to make skills an area that you can build up and scale up throughout the course of your career the same way a magic-using character, and to a lesser extent a martial combat-focused character, have always been able to do. Dilettantes and jacks-of-all-trades rejoice! Mythic Skills is for you!

And it’s available right now on the Legendary Games webstore!http://www.makeyourgamelegendary.com/products-page/all-products/mythic-skills/

Interesting. Is this something any mythic PC can have access to immediately or does he need to take a mythic feat to perform mythic skills?
 

The rules cover numerous options, including just making them universally available to mythic characters, but the basic breakdown for qualifications is a sliding scale of skill ranks and feats:

If you're mythic, you can use the base exploits if you have:
1. 5 ranks in the skill
2. Skill Focus
3. (optional) another skill-boosting feat, like Persuasive or Stealthy

You can use the greater exploits (and reduce the mythic power cost of regular exploits) if you have:
1. 15 ranks in the skill
2. 10 ranks and Skill Focus (or skill-booster feat)
3. 5 ranks and Mythic Skill Focus (or skill-booster feat).

There are also rules in there for using these enhanced skills in a non-mythic campaign.
 

By the way, I also noticed an error in the above text - I cut and pasted from the base Word document, which meant that some corrections we made during layout weren't in there. To wit, there was most of a paragraph missing from the Leaping Climb exploit. The full text follows:

New Exploit: Leaping Climb: If you move at least 10 feet while climbing, you can make an Acrobatics check to jump at any point during your movement and are considered to have a running start for that check. In addition, if you jump onto a wall or similar surface, you can cling to that surface at the height you reach at the highest point of your jump with a successful Climb check against the wall's DC, adding a bonus equal to your mythic tier to the check. If you have movement remaining your jump, you can continue moving by climbing (with a successful Climb check) after your completing your jump.
 

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