JeffB
Legend
The Kids and I vastly prefer simple per side initiative vs. Cyclic. Yes it's more swingy but it adds tension and breaks up round after round of "ok..fighters turn, wizards turn, goblins turn, clerics turn, rogues turn...end of round 1...ok fighters, turn wizards turn, goblins turn, clerics turn, rogues turn...end of round 2....ok fighters turn........"
Drives us crazy.
Anyone tried Side initiative, roll each round for 5e? It's my understanding it's listed as an optional rule in the dmg? I have done it in 3e, and 4e without too much issue. In 4e it was a bit more problematic at times due to so many sont/eont powers/conditions. I often would rewrite a power or swap out for something if it was an issue more than once.
Drives us crazy.
Anyone tried Side initiative, roll each round for 5e? It's my understanding it's listed as an optional rule in the dmg? I have done it in 3e, and 4e without too much issue. In 4e it was a bit more problematic at times due to so many sont/eont powers/conditions. I often would rewrite a power or swap out for something if it was an issue more than once.