Gilladian
Adventurer
My notes for the day:
Session 15 (March 28)
Back in the dungeons under the tower, (one missed session of notes), several traps were overcome, a magical set of locks was opened, and a force shield was brought down. Finally the tower was reached, and it was discovered that the "unopenable" blue force shield around it was controlled by a single lever, from OUTSIDE the tower! They were amazed and confused. Entering, they found themselves in the wizard's living/bed chamber. There, they also met his ghost, after finding his skeleton lying in his bed, wherein he had eventually died of old age, having been sealed into the tower by his spiteful apprentice when she sabotaged his new spell design.
He was extremely grateful to the PCs, and begged them to lay his bones to rest so he could move on to his well-deserved rest. They agreed, and he awarded them each a magic item. Gia requested a pair of Goggles of the Night, while Doodle accepted Bracers of Armor, and Theron took a +1 ring of protection. Alzardel took a +1 wand of the war-mage. Their henchman cleric Nevyn accepted a jar of Keoghtum's Ointment. Murchadh offered them the chance to live in his tower, and they considered it for a while. But then they decided to play with one of Murchadh's most potent magic items; a crystal ball. Alzardel suggested they check on the Goblins of Caer Mor, whom they were afraid might raid Wave Echo Cave. To their shock, they saw the goblin shaman bowing down in loyal servitude to Venomfang, the green dragon! Immediately, they knew they had to do something to destroy the dragon. Theron had a brilliant idea! Seal the dragon into the tower with the forcewall!
This led them to their final plan: one of Murchadh's other marvelous magical contraptions was a magnificent carriage and six magical flying animatronic horses. It would fly only to five specific locations chosen when it was constructed, unfortunately, but Wave Echo Cave was one of those locations. They traveled in the carriage (at night so no human saw them) to Wave Echo, went out into the forest and captured a group of goblins. They made the goblins carry a message to Venomfang, begging him to come to his loyal servants - that they had found him a most marvelous treasure! Being young and not wary enough, the dragon came. Seeing the marvelous carriage, he was mightily impressed. The party swore that the carriage was the least of the treasures in Murchadh's tower, and that it was all ripe for the dragon's plucking. No mention of impenetrable force shields was made! Cautious, but greedy, the dragon agreed to follow them. Now, Alzardel had stayed behind, and as soon as he saw the flying carriage and the dragon returning, he manned the lever that raised the shield. Previously, he had cast an alarm spell on the door that led to the top level of the tower, so he would know when the other PCs had fled. The PCs arrived in their carriage, and the dragon very carefully scoped out the scene from a distance, dived on the tower, and inspected everything. He could see the PCs in the top of the tower with the great carriage-house doors flung open, and plainly nothing lay in wait. So, the foolish young dragon landed in the tower. As soon as he entered, Gia flung open the door to the lower floor, and fled. Theron and Doodle followed, and Nevyn was last, to his grave misfortune. Immediately, the dragon realized the tower was a trap, and breathed his poison gas at the escaping PCs. Nevyn, being only 2nd level, made his save, but could not overcome the amount of damage taken; he collapsed at the dragon's feet. Alzardel's alarm went off even as Gia first flung open the door, and the dwarf, three levels down below, flung the lever to raise the forcefield. The dragon was trapped!
The next tricky moment was waiting until the dragon stopped throwing himself at the barrier and began ripping the floor and walls of the tower apart, attempting to break the forcefield. While he was distracted, Alzardel had to lower the forcefield long enough to let Doodle, Gia and Theron escape from the tower (Oh, they did thoroughly loot the tower before they did all this; they profited to the tune of about 6,000 sp).
They spent about a week after capturing the dragon bricking up the basement entrance that had the lever that would bring down the forcefield; they wanted to be very sure the dragon would not be accidentally set free by anyone! And then, one day, the local Count and his retinue showed up; the dragon's capture had been seen by any number of folk who saw it fly by on its way to the tower, raising considerable concern across Greenvale. But the dragon was plainly visible, trapped behind the tower's forcefield. Count Elledar was amazed, and invited the PCs back to his castle in Emerton for a few days' stay, and a grand feast. Their whole dragon-trapping quest, travel time, waiting and ambushing and such, had taken them a month, but they were given a 1,000 sp reward by the Count, and have begun to amass a reputation as true adventurers across Greenvale!
Session 15 (March 28)
Back in the dungeons under the tower, (one missed session of notes), several traps were overcome, a magical set of locks was opened, and a force shield was brought down. Finally the tower was reached, and it was discovered that the "unopenable" blue force shield around it was controlled by a single lever, from OUTSIDE the tower! They were amazed and confused. Entering, they found themselves in the wizard's living/bed chamber. There, they also met his ghost, after finding his skeleton lying in his bed, wherein he had eventually died of old age, having been sealed into the tower by his spiteful apprentice when she sabotaged his new spell design.
He was extremely grateful to the PCs, and begged them to lay his bones to rest so he could move on to his well-deserved rest. They agreed, and he awarded them each a magic item. Gia requested a pair of Goggles of the Night, while Doodle accepted Bracers of Armor, and Theron took a +1 ring of protection. Alzardel took a +1 wand of the war-mage. Their henchman cleric Nevyn accepted a jar of Keoghtum's Ointment. Murchadh offered them the chance to live in his tower, and they considered it for a while. But then they decided to play with one of Murchadh's most potent magic items; a crystal ball. Alzardel suggested they check on the Goblins of Caer Mor, whom they were afraid might raid Wave Echo Cave. To their shock, they saw the goblin shaman bowing down in loyal servitude to Venomfang, the green dragon! Immediately, they knew they had to do something to destroy the dragon. Theron had a brilliant idea! Seal the dragon into the tower with the forcewall!
This led them to their final plan: one of Murchadh's other marvelous magical contraptions was a magnificent carriage and six magical flying animatronic horses. It would fly only to five specific locations chosen when it was constructed, unfortunately, but Wave Echo Cave was one of those locations. They traveled in the carriage (at night so no human saw them) to Wave Echo, went out into the forest and captured a group of goblins. They made the goblins carry a message to Venomfang, begging him to come to his loyal servants - that they had found him a most marvelous treasure! Being young and not wary enough, the dragon came. Seeing the marvelous carriage, he was mightily impressed. The party swore that the carriage was the least of the treasures in Murchadh's tower, and that it was all ripe for the dragon's plucking. No mention of impenetrable force shields was made! Cautious, but greedy, the dragon agreed to follow them. Now, Alzardel had stayed behind, and as soon as he saw the flying carriage and the dragon returning, he manned the lever that raised the shield. Previously, he had cast an alarm spell on the door that led to the top level of the tower, so he would know when the other PCs had fled. The PCs arrived in their carriage, and the dragon very carefully scoped out the scene from a distance, dived on the tower, and inspected everything. He could see the PCs in the top of the tower with the great carriage-house doors flung open, and plainly nothing lay in wait. So, the foolish young dragon landed in the tower. As soon as he entered, Gia flung open the door to the lower floor, and fled. Theron and Doodle followed, and Nevyn was last, to his grave misfortune. Immediately, the dragon realized the tower was a trap, and breathed his poison gas at the escaping PCs. Nevyn, being only 2nd level, made his save, but could not overcome the amount of damage taken; he collapsed at the dragon's feet. Alzardel's alarm went off even as Gia first flung open the door, and the dwarf, three levels down below, flung the lever to raise the forcefield. The dragon was trapped!
The next tricky moment was waiting until the dragon stopped throwing himself at the barrier and began ripping the floor and walls of the tower apart, attempting to break the forcefield. While he was distracted, Alzardel had to lower the forcefield long enough to let Doodle, Gia and Theron escape from the tower (Oh, they did thoroughly loot the tower before they did all this; they profited to the tune of about 6,000 sp).
They spent about a week after capturing the dragon bricking up the basement entrance that had the lever that would bring down the forcefield; they wanted to be very sure the dragon would not be accidentally set free by anyone! And then, one day, the local Count and his retinue showed up; the dragon's capture had been seen by any number of folk who saw it fly by on its way to the tower, raising considerable concern across Greenvale. But the dragon was plainly visible, trapped behind the tower's forcefield. Count Elledar was amazed, and invited the PCs back to his castle in Emerton for a few days' stay, and a grand feast. Their whole dragon-trapping quest, travel time, waiting and ambushing and such, had taken them a month, but they were given a 1,000 sp reward by the Count, and have begun to amass a reputation as true adventurers across Greenvale!