TheRustyOne
Explorer
Ok, I'm a big fan of 5th edition, and of Goodman Games "Dungeon Crawl Classics". I love the 0-level funnel. I've been looking at replicating this with 5th, and I think it can be done with just a few steps.
First, a starting character is race + stats + backround. For this thought experiment I rolled some characters the hard way, 3d6 in order, then chose race and backround. I figure for 0 level, characters get a 1d4 hit die, plus their Con bonus, and a +1 Proficiency bonus for anything they are proficient with (skills, tools, weapons, etc.)
I'm not sure about how many Xp to first level. My first thought is 100xp, but that needs some playtesting.
Also, I was going to reward players for making first level by letting them adjust stats. The standard array gives a player a total of +5 stat bonus. So I figure I would let a first level character adjust stats until their stats hit a total of +5 bonus. If you rolled well and got higher than that, then thats your own reward.
I fully realize this style of play is not for everyone, but mechanically, I think it's sound. That extra 1d4+con bonus hit points I dont think will overbalance level 1.
A great 3rd edition module to try this with is Goodman Games' DCC#0 "Legends are Made, Not Born." It's built around 3rd edition NPC classes instead of PC classes, and there are several hooks in the adventure to turn someone into a Cleric, Wizard, etc.
One thing I was thinking of was giving players a chance, I just don't know how much, to try to use any given class feature, and keeping track of attempts and successes to determine what first level classes they could go into. But a) that seems like a lot of bookkeeping, and b) I don't know what would be a chance that would be worth bothering with that isn't overpowered, and c) how do I explain that you lose that at first level? (I was thinking of calling that mechanic 'untapped potential'. My first thought is you need to pass a DC 10 test with disadvantage to use any classes first level class ability.)
Thoughts, anyone?
First, a starting character is race + stats + backround. For this thought experiment I rolled some characters the hard way, 3d6 in order, then chose race and backround. I figure for 0 level, characters get a 1d4 hit die, plus their Con bonus, and a +1 Proficiency bonus for anything they are proficient with (skills, tools, weapons, etc.)
I'm not sure about how many Xp to first level. My first thought is 100xp, but that needs some playtesting.
Also, I was going to reward players for making first level by letting them adjust stats. The standard array gives a player a total of +5 stat bonus. So I figure I would let a first level character adjust stats until their stats hit a total of +5 bonus. If you rolled well and got higher than that, then thats your own reward.
I fully realize this style of play is not for everyone, but mechanically, I think it's sound. That extra 1d4+con bonus hit points I dont think will overbalance level 1.
A great 3rd edition module to try this with is Goodman Games' DCC#0 "Legends are Made, Not Born." It's built around 3rd edition NPC classes instead of PC classes, and there are several hooks in the adventure to turn someone into a Cleric, Wizard, etc.
One thing I was thinking of was giving players a chance, I just don't know how much, to try to use any given class feature, and keeping track of attempts and successes to determine what first level classes they could go into. But a) that seems like a lot of bookkeeping, and b) I don't know what would be a chance that would be worth bothering with that isn't overpowered, and c) how do I explain that you lose that at first level? (I was thinking of calling that mechanic 'untapped potential'. My first thought is you need to pass a DC 10 test with disadvantage to use any classes first level class ability.)
Thoughts, anyone?