Bagpuss
Legend
So far the only thing I dislike is the halfling art in the PHB, they look like bobbleheads, was that really the look they wanted to go with?
Skills. This is the big one. I feel the bonus for being skilled is just too small, especially at first. Sure, I'm "proficient in stealth" but I'm only 10% more likely to succeed than someone who isn't? To me this really make backgrounds less fun than they could be because proficiency just doesn't matter much RAW. Now of course the GM could fiat a lot of stuff (oh, you are prof. in cooking, sure, your food is generally just fine). I'd also like to see a way to become "expert" other than being a rogue or bard.
Flexibility. (minor concern and I'm not sure it's really an issue) I'm a bit worried that after a bit a member of a specific sub-class will feel a lot like the next member of the specific subclass. As taking stat bonuses is probably the way to go (rather than feats) it seems like feats will often come very late in the game. Multi-classing may well address this nicely, but it _seems_ like a sub-optimal choice much of the time (especially for non-casters in this edition!)
Alt human is too strong. Don't get me wrong, I think the alt human is cool. But the other races are generally sub-optimal (elf monk and dwarven fighter might be on-par?) as far as I can tell. In our current game we all (all!) independently choose to play an alt human. The bonus feat is just too good (and flexible) to pass up.
As far as Expertise goes, you (the DM) could easily make a Feat that grants you Expertise on a single skill (or maybe two skill, but I don't want to step on the toes of the Rogue and Bard)
So...
What do you like and dislike?
Hiya.
Re: Skills. We don't have a problem with it right now, but I had seen potential problems. Primarily I see a problem when someone with a skill has an average or slightly-better Ability score, versus someone who doesn't have the skill but has a really high Ability score.
For example, I have one player playing a Ranger. She makes her Nature check with +3 (+2 for Proficiency and +1 for her Int). However, the bard, who grew up in a city, gets to make his Nature check with +4 (Int 19). This just feels...odd to us. We get that he's a freaking smarty-pants with an IQ of, what, 190+? But surely the Ranger, trained to live in the wilds, growing up in the wilds, and constantly focused on said wilds should just "know more".
Anyway, what my house rule is, is that only a character who is actually Skilled in something can possibly roll with Advantage. If you don't have the skill, you can't roll with Advantage. So, in my example above, 'flat' rolls would give the edge to the braniac bard... but if something gives them help, the Ranger may be able to roll with Advantage. So, hitting up a library might give a +2 bonus...oh, but the Ranger actually has the skill, so she also gets Advantage. So the bard rolls once and adds 6. The bard rolls twice, takes the highest roll, and adds 5.
So far, that little "but you have the chance to actually roll with Advantage if you are Skilled in it" has made a HUGE difference in player-to-player perception of which character is "better" at something...even if they have a lower bonus than someone else. Just that one little thing, that doesn't come up all that often...makes the skilled person the "go to guy" when the players start role-playing their character. They don't think in numbers nearly as much. They see someone with a skill and think "Miranda the Ranger knows all about Nature. Lets ask her!", and they don't think "Miranda only has +3...so lets ask Leu the Bard because he has +4".
Weird how one, simple little rule can completely change the mindset of players...Just one of the reasons why I (and my group) absolutely LOVE the Adv/Disad rule system!
^_^
Paul L. Ming
Things I really like:
Feels like D&D. The classes, races and general play style all feel like D&D. In many ways 4e (which I rather liked) did not. And many other games, even d20 variants, really don't. True20 is cool but not D&D etc.
Backgrounds. Very nice idea and very nice implementation. I like the "RPG" bonus as well as a bit of crunch (skills). One of those ideas that are obvious in retrospect.
Skills. This is the big one. I feel the bonus for being skilled is just too small, especially at first. Sure, I'm "proficient in stealth" but I'm only 10% more likely to succeed than someone who isn't? To me this really make backgrounds less fun than they could be because proficiency just doesn't matter much RAW. Now of course the GM could fiat a lot of stuff (oh, you are prof. in cooking, sure, your food is generally just fine). I'd also like to see a way to become "expert" other than being a rogue or bard.
Flexibility. (minor concern and I'm not sure it's really an issue) I'm a bit worried that after a bit a member of a specific sub-class will feel a lot like the next member of the specific subclass. As taking stat bonuses is probably the way to go (rather than feats) it seems like feats will often come very late in the game. Multi-classing may well address this nicely, but it _seems_ like a sub-optimal choice much of the time (especially for non-casters in this edition!)
Alt human is too strong. Don't get me wrong, I think the alt human is cool. But the other races are generally sub-optimal (elf monk and dwarven fighter might be on-par?) as far as I can tell. In our current game we all (all!) independently choose to play an alt human. The bonus feat is just too good (and flexible) to pass up.
Actually, this IS the middle-ground. In 4E, the only difference between skilled and unskilled was a flat +5 difference. With the way 4E was setup, this difference became smaller as time when on, compared to 1/2 level and ability modifier. With 5E, Skills are helpful, but not necessary.I haven't actually had a chance to play 5E yet, but the one point that stands out to me from the OP is that skills are weaksauce. This stands out the most to me in thief skills like climbing. Climbing, pick pocket etc used to be the thief's niche, but it looks like that part of niche protection has gone away. This looks like an overreaction to the problems others cited above about skills in 3E, where a challenge for someone with a maxed skill means that no one else can even attempt the task. I'd rather see a middle-ground approach.