Sacrosanct
Legend
I don't know that women will ever make up 50% of D&D players, but wouldn't that be nice?
Sure. Did I say anything that would make you think otherwise? I even stated that making the game more appealing to women is an obvious good thing. So not sure why you'd say this.
I'm still not sure how the number of women playing Candy Crush has any bearing on the number of women playing D&D. What is the rpg equivalent of Candy Crush to you? The game that all the women play, that means that their opinions about the world of rpg's and how women are treated in that world aren't valid?
Or is Candy Crush the RPG a putative game that will finally bring large numbers of women to the hobby?
Not sure how I can make this any clearer. Go back and look at the post I was quoting. When someone says, or implies that women are joining gaming in droves, it doesn't mean they are all coming to play D&D. You have to look at the numbers deeper. It would be like saying "There are just as many women gamers as male gamers, so FPS games need to display equal representation in them." But the reality is that the % of women gamers who play FPS are still very much the minority. The games played mostly by women (like Candy Crush) is what makes the "just as many women gamers as men" statement true, but it doesn't make the "just as many women gamers as male gamers in every genre" true.