D&D 5E Whats happens when you multiclass out of Warlock?

krunchyfrogg

Explorer
This can't make your patron too happy.

Is there any RP reason would continue granting powers to a servant who chooses to advance in other classes?
 

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Just because your taking levels in another class doesn't mean you stop serving. It also could be that the powers offered can't easily be revoked.
 

Is there any RP reason would continue granting powers to a servant who chooses to advance in other classes?
Why are you asking that question about warlocks, rather than clerics or paladins?

The RP reason is that you're not giving up anything by advancing in another class. If a warlock decides to take some time to train with a bow, then he or she is still as devoted as before, except now she can also use a bow.

Although, for what it's worth, back in AD&D my DM had the house rule that Priests could never multi-class, as it would be a violation of faith.
 


Wrfmyr the Great Old One Patron says:
"Now my minion has the powers which I grant to her, AND she also has magic from books! She's more powerful, without drawing more power from me! Awesome!"

Elgadax the Arch-Fey prefers his warlocks to also learn three levels of Paladin, so that they can take the Oath of the Ancients. If one of his warlocks reaches level 10 without a dip into Druid or Ranger, then he starts to withhold invocations, because apparently they're just in it for the powers, and not for the love of the wild woods.
 

How I think is works is that a warlock didn't his or her powers from their patron, just .

The patron either teaches the warlock new magic, grants the new magic, unlocks more of the magic or the warlock gains more magic independently from the patron once unlocked. The warlock doesn't get their magic directly from the patron, just access.

So there is not history in the roleplay of the patron being able to "turn off the faucet" as there is no faucet lever to turn. The patron would have to go to the source of the pact and end that.

That's why warlocks can turn on their patrons and pursue other fields (classes).
 

You never stop getting warlock abilities once you have them.

You never stop getting paladin abilities, well OK you can become an Oath Breaker and get a few different subclass abilities.

You never stop getting cleric abilities.

The patrons, gods, forces, what have you are all fluff and don't matter to the mechanics of the character. If the fluff changes, change it. Your character pisses off one deity only to be recruited by another stuff like that, or the power you tap into changes to not coming from a being with whims of fancy but to cosmic power accessible by all.

Paladins, clerics, and warlocks don't have alignment restrictions for a reason. The atonement spell no longer exists for a reason, because it is no longer necessary.
 

The atonement spell no longer exists for a reason, because it is no longer necessary.
It would still be a handy spell, but you're right that it's complete fluff; this spell only existed as a remedy to violations of an arbitrary in-world conceit. In D&D, worlds are subjective, so any atonement spell (should it ever exist again) oughtta be tailored to the campaign.
 



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