The issue of "take-backs", or other forms of pushing against GM scene-framing, is an interesting one.Hmmm. I think it would feel constraining to me if and only if I felt that I couldn't opt out of the hard transition. If I say, "Hang on! I wanted to go back to the Caves of the Chameleon and try to disassemble the xixchil device!" and you said, "Nope, you're fighting a drow patrol," that would be disturbing.
[MENTION=99817]chaochou[/MENTION] and I had this exchange a couple of years ago:
chaochou said:I agree about the rules preferences. I'm the same. Personally, I won't back up. I just say "Yeah, you bought a gun. So, what about this rattlesnake?"pemerton said:when closing scenes, I have a bit more give-and-take than you describe. For instance, if the player insisted that they were going to buy a new gun, I would probably back up to that - but my preference would be for the ruleset itself to minimise the mechanical significance of buying new guns, and hence to minimise the incentive for players to do that sort of more exploratory play in pursuit of mechanical advantages.
I can certainly see the appeal of sticking to the framed scene and just saying yes to the players' attempts to back up.