FormerlyHemlock
Hero
What aspects of D&D do you most enjoy, as a player or as a DM? Combat, exploration, social, or some combination?
I find that I enjoy playing combat, but I enjoy running exploration: creating things to do and see in a fantastic world. Sometimes exploration includes combat, but not necessarily in a fair-and-balanced way. One of my favorite game sessions involved the PCs stumbling across a githyanki war party, fighting a gith champion in single combat, and then winning so thoroughly (via Dominate Person, the mage gestured once and spoke a word of command and then forced the gith to hack himself to pieces--it was very impressive) that the gith acted friendly and even gave them some information on an 80,000-year-old piece of biotechnology from the twilight of the Second Hegomony (Aboleth times) which the PCs subsequently used to modify themselves in crazy ways. When I do combats, I take joy in creating combats which are hilariously unbalanced in one direction or another by DMG rules: either crazy difficult by DMG rules or else so average/easy that it becomes mostly a social encounter which doesn't even ever use full combat rules (like the Gith fight) and serves to highlight that the PCs are no longer regular mooks who are afraid of orcs and hobgoblins.
I find I don't spend much of my time thinking up cool NPCs for them to talk to, so the social pillar of my game is a distinct last.
I find that I enjoy playing combat, but I enjoy running exploration: creating things to do and see in a fantastic world. Sometimes exploration includes combat, but not necessarily in a fair-and-balanced way. One of my favorite game sessions involved the PCs stumbling across a githyanki war party, fighting a gith champion in single combat, and then winning so thoroughly (via Dominate Person, the mage gestured once and spoke a word of command and then forced the gith to hack himself to pieces--it was very impressive) that the gith acted friendly and even gave them some information on an 80,000-year-old piece of biotechnology from the twilight of the Second Hegomony (Aboleth times) which the PCs subsequently used to modify themselves in crazy ways. When I do combats, I take joy in creating combats which are hilariously unbalanced in one direction or another by DMG rules: either crazy difficult by DMG rules or else so average/easy that it becomes mostly a social encounter which doesn't even ever use full combat rules (like the Gith fight) and serves to highlight that the PCs are no longer regular mooks who are afraid of orcs and hobgoblins.
I find I don't spend much of my time thinking up cool NPCs for them to talk to, so the social pillar of my game is a distinct last.