Saeviomagy
Adventurer
I think the point is that he doesn't know. The MM says the average hitpoints is X, but gives a hit dice + bonus calculation for deriving them. A given monster may have more or less hitpoints than the average.
The player informs the DM that a monster has now taken Y damage. The DM feels like that monster isn't really adding much to the encounter, and Y is within the range of possible hitpoints that the monster could have, so he declares it dead.
Alternately, he decides this particular monster has been pretty heroic and notable, and decides that it's not dead yet, even when Y exceeds X. The monster instead falls at the upper limit of hitpoints.
Personally I don't even keep track of monster hitpoints if there's a big enough combat happening. I just decide based on a rough heuristic of approximately how many times the creature has been hit and how much damage the last hit did.
The player informs the DM that a monster has now taken Y damage. The DM feels like that monster isn't really adding much to the encounter, and Y is within the range of possible hitpoints that the monster could have, so he declares it dead.
Alternately, he decides this particular monster has been pretty heroic and notable, and decides that it's not dead yet, even when Y exceeds X. The monster instead falls at the upper limit of hitpoints.
Personally I don't even keep track of monster hitpoints if there's a big enough combat happening. I just decide based on a rough heuristic of approximately how many times the creature has been hit and how much damage the last hit did.