mockman1890
Explorer
Hi all,
i'm running Hoard of the Dragon Queen and the party is approaching the middle section of the module-- the part where they spy on the cultist caravan going north.
looking over the adventure, I have a basic question I don't think is addressed: what's to stop the PCs just using divination magic/detect evil to figure out who the cultists are, then attacking, capturing & Interrogsting them? Is there anything written into the adventure to prevent this or account for this possibility? Maybe there is but I'm not seeing it.
jason
i'm running Hoard of the Dragon Queen and the party is approaching the middle section of the module-- the part where they spy on the cultist caravan going north.
looking over the adventure, I have a basic question I don't think is addressed: what's to stop the PCs just using divination magic/detect evil to figure out who the cultists are, then attacking, capturing & Interrogsting them? Is there anything written into the adventure to prevent this or account for this possibility? Maybe there is but I'm not seeing it.
jason