Balthassar of the Yellow Rose
Balthassar "Frostburn" of the Yellow Rose
Dragonborn Sorcerer
[sblock=Basic information]
Name: Balthassar of the Yellow Rose
Sex: Male
Race: Dragonborn
Class/Level: Sorcerer 1
Alignment: Neutral Good
Size: Medium
Type: Humanoid
Speed: 30ft.
Init: +1
Prof. Bonus: +2
Passive Perception: 10
DEFENSE
AC: 14
Maximum HP: 9
Current HP: 9
Saves: Constitution, Charisma
OFFENSE
Melee: Dagger +3; 1d4+1 Piercing; Finesse, light, thrown (range 20/60)
Ranged: Light Crossbow +3; 1d8+1 Piercing; Loading, two-handed, range 80/320
Spell: Fire Bolt +5; 1d10 Fire; Ignite flammable object, range 120
Spell: Ray Of Frost +5; 1d8 Cold; Speed reduced by 10 ft. until start of my next turn, range 60
Breath Weapon: Cone 15 ft.; 2d6 Cold; Save half damage (Con save, DC 12)
STATISTICS
Str 10 (+0),
Dex 13 (+1) ,
Con 14 (+2),
Int 12 (+1),
Wis 10 (+0),
Cha 16 (+3)
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RACIAL FEATURES & PROFICIENCIES
Draconic Ancestry: White dragon
Breath Weapon: 15 ft. cone of 2d6 cold damage (Con save, DC 12, save half damage)
Damage Resistance: Cold
Languages: Common, Draconic, Elvish
BACKGROUND FEATURES & PROFICIENCIES
Hermit
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Life of Seclusion: I grew up in the monastery to learn how to master my inner struggle.
Discovery: I discovered that ancient dragon myths tell of others of my kind, and hopefully a wise dragon can tell me more.
Personality Traits: I often get lost in my own thoughts and comtemplation, becoming oblivious to my surroundings. I resent being treated as a curiosity.
Ideal: If you know yourself and where you come from, there is nothing left to know.
Bond: I am committed to finding others of my kind. Also, I would do anything to protect the Monastery I grew up in.
Flaw: I harbor dark, bloodthirsty thoughts that my meditation and training failed to quell completely. Also, I tend to "collect" shiny precious-looking trinkets that do not belong to me.
CLASS FEATURES & PROFICIENCIES
Armor Proficiencies: None
Weapons Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Tools Proficiencies: None
Skill Proficiencies: Arcana, Insight
Sorcerous Origin: Draconic Bloodline
Dragon Ancestor: Red dragon (fire)
Draconic Resilience: Maximum hit points +1 each level; AC is 13 + dexterity modifier.
Spellcasting
* Cantrips known (4): Fire Bolt, Poison Spray (range 10), Prestidigitation, Ray Of Frost
* Spells known (2): Burning Hands (cone 15 ft), Shield
* Spell slots, Level 1st: 2
* Spell save DC: 13
* Spell attack: +5
SKILLS (Proficient in bold)
+1 (dex) Acrobatics
+0 (wis) Animal Handling
+3 (int) Arcana
+0 (str) Athletics
+3 (cha) Deception
+1 (int) History
+2 (wis) Insight
+3 (cha) Intimidation
+1 (int) Investigation
+2 (wis) Medicine
+1 (int) Nature
+0 (wis) Perception
+3 (cha) Performance
+3 (cha) Persuasion
+3 (int) Religion
+1 (dex) Sleight of Hand
+1 (dex) Stealth
+0 (wis) Survival
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COMBAT GEAR
Light crossbow with 20 bolts
Dagger x2
OTHER GEAR
Arcane focus: Rod
Scroll case with notes from studies
Winter blanket
Set of common clothes
Herbalism kit
Explorer's pack:
* Backpack
* Bedroll
* Mess kit
* Tinderbox
* Torches x10
* Rations x10
* Waterskin
* Hempen rope 50 ft.
MONEY
5 gp
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PHYSICAL APPEARANCE
[sblock=portrait]

[/sblock]Balthassar is shaped much like a human, but with clawshaped hands and an obviously draconic head. His body is covered in scales, most of them a pale white, but speckled with bright red ones. His unreadable eyes appear feline, but reddish in hue.
Usually dressed in simple brown clothes bearing the symbol of Ilmater, Balthassar often wears a cloak with the hood up to avoid his appearance to cause too much of a disturbance. The only obvious weapons he carries are a crossbow and two daggers; his arcane rod is made from a crystalline material and looks too fragile to be used as a weapon.
BIO
Balthassar of the Yellow Rose, nicknamed Frostburn, has lived his entire life among the monks of the Monastery of the Yellow Rose in Damara. All that he knows of his origins is that a merchant gave the newly-hatched dragonborn to a travelling monk, panicked because the merchant was convinced the ancient-looking egg was empty and he was not prepared to raise, feed or sell the creature.
Being raised amongst the monks of St Sollars the Twice-Martyred, Balthassar learned how to control his aggressive and arrogant nature through discipline and ascetic living. When his sorcerous powers emerged, Balthassar was delighted and trained his arcane skills with a human monk named Kane as his tutor. Whenever Kane was busy, Balthassar spent time outdoors on the Glacier of the White Worm. In hindsight, the young sorcerer is amazed he never ran into any real dangers, but then the future Grandmaster Kane might have been responsible for that.
Balthassar was quite the sight for the rare visitors to the Monastery of the Yellow Rose, and he resented being treated as a curiosity. This made controlling his sorcerous powers and inner turmoil more difficult and if it wasn't for Kane, someone might have gotten hurt. Kane gently led Balthassar to study the written knowledge of the monastery, in order to learn about his origins. His appearance suggested a connection both to the cunning white dragons and to the infamous red dragons, but there was no doubt that Balthassar was not, technically, a dragon. For lack of a better word, he chose the word Dragonborn.
Never did he meet or learn about any others of his kind, until one day he discovered an ancient half-burned scroll in the vast library of the monastery, detailing a myth about the origin of dragons; it spoke of noble bipedal draconic creatures serving the first dragons.
Convinced that there must be others of his kind, Balthassar decided that only the eldest and wisest of dragons living today could tell him more. But walking up to an ancient dragon of any kind basically amounts to suicide, so Balthassar figured the best way to approach a dragon is through kobolds, who revere dragons. And kobolds are often encountered by adventurers, so his decision was made: Balthassar would go to New Phlan to meet adventurers and make a name for himself, and eventually find his way to a dragon to tell him about his race.
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