pukunui
Legend
Hi folks,
When I was doing my initial prep for Tyranny of Dragons, I decided I'd have each of my players choose one of the campaign-specific bonds as extra incentive to follow the adventure all the way through. Two of my players even chose the optional background features. However, now that we're into Episode 3, I'm beginning to realize that some of those bonds are better than others.
For instance, one of my players chose the one about Talis being a childhood friend who's supposedly been kidnapped by the dragon cultists. For some reason, the character's investigations have led them to Greenest. Unfortunately, there's no indication that Talis was ever in Greenest. There are no clues to her whereabouts. No trail to follow. She just suddenly shows up out of the blue - as a full-fledged cult leader - near the end of the adventure.
What can I do to make this bond have a longer-lasting effect? If the player were to ask some cultists about her, I suppose I could have them say that the name rings a bell or just out-and-out tell her that Talis has joined the cult. But that would ruin the surprise (of her being a cultist rather than a prisoner in need of saving), wouldn't it?
FWIW, the players missed the clue in Episode 2 about how some prisoners have joined the cult - that might have served as a veiled reference to Talis if they'd picked up on it.
The second PC has the "grandfather was a famous dragonslayer, and some dragon cultists beat me up because of it" bond. The PC is a goliath, so he'll be pretty recognizable. I suppose I could have him periodically meet some of the cultists who attacked him and have them recognize him.
The third PC has both the Dragon Scholar feature and the apocalyptic dreams background. These are OK as-is. The dragon knowledge will always be useful, and I suppose the dreams will continue until Tiamat has been defeated. I'm not sure what else I could do, if anything, to play this up more.
The last PC has both the Cult Infiltrator feature and the father's deathbed confession bond, which is fine. Those two work well together and should see him through the entirety of the adventure.
So yeah, it's mainly just the Talis one that I could do with some help enhancing. If you've got any suggestions on playing that bond up some more during the earlier stages of the adventure - or anything else related - feel free to comment! Thanks!
When I was doing my initial prep for Tyranny of Dragons, I decided I'd have each of my players choose one of the campaign-specific bonds as extra incentive to follow the adventure all the way through. Two of my players even chose the optional background features. However, now that we're into Episode 3, I'm beginning to realize that some of those bonds are better than others.
For instance, one of my players chose the one about Talis being a childhood friend who's supposedly been kidnapped by the dragon cultists. For some reason, the character's investigations have led them to Greenest. Unfortunately, there's no indication that Talis was ever in Greenest. There are no clues to her whereabouts. No trail to follow. She just suddenly shows up out of the blue - as a full-fledged cult leader - near the end of the adventure.
What can I do to make this bond have a longer-lasting effect? If the player were to ask some cultists about her, I suppose I could have them say that the name rings a bell or just out-and-out tell her that Talis has joined the cult. But that would ruin the surprise (of her being a cultist rather than a prisoner in need of saving), wouldn't it?
FWIW, the players missed the clue in Episode 2 about how some prisoners have joined the cult - that might have served as a veiled reference to Talis if they'd picked up on it.
The second PC has the "grandfather was a famous dragonslayer, and some dragon cultists beat me up because of it" bond. The PC is a goliath, so he'll be pretty recognizable. I suppose I could have him periodically meet some of the cultists who attacked him and have them recognize him.
The third PC has both the Dragon Scholar feature and the apocalyptic dreams background. These are OK as-is. The dragon knowledge will always be useful, and I suppose the dreams will continue until Tiamat has been defeated. I'm not sure what else I could do, if anything, to play this up more.
The last PC has both the Cult Infiltrator feature and the father's deathbed confession bond, which is fine. Those two work well together and should see him through the entirety of the adventure.
So yeah, it's mainly just the Talis one that I could do with some help enhancing. If you've got any suggestions on playing that bond up some more during the earlier stages of the adventure - or anything else related - feel free to comment! Thanks!