Sacrosanct
Legend
One of the best things I'm enjoying about 5e? When someone plays a different character concept and finds out that some of the abilities are REALLY good in actual play. I've said it from day 1: you can't really compare the effectiveness of PCs against each other in 5e with theorycrafting, because you're missing a lot. This last weekend reaffirmed it again.
One of the PCs was playing a diviner wizard. Portent has to be one of the best abilities out there. It's almost (but not always) a guaranteed success on a saving throw, or more importantly, a guaranteed failure for your opponent. In two of the biggest battles the party had, my leaders (I was the DM) were shut down by the combination of hypnotic pattern and portent. I am cringing with anticipation to know just how the player will use it when he gets higher level spells, or applies portent to another class's ability to tag team a big boss
I think the worst part is just seeing those die rolls sitting there, staring me in the face for hours with the player's grin that sends a clear message of "this low roll here? That's just for you when I want to impose it." 
One of the PCs was playing a diviner wizard. Portent has to be one of the best abilities out there. It's almost (but not always) a guaranteed success on a saving throw, or more importantly, a guaranteed failure for your opponent. In two of the biggest battles the party had, my leaders (I was the DM) were shut down by the combination of hypnotic pattern and portent. I am cringing with anticipation to know just how the player will use it when he gets higher level spells, or applies portent to another class's ability to tag team a big boss

