Azurewraith
Explorer
I think the reason the Balor along with others seems so weak is the fact the from my PoV 5e is supposed to be played with the stat array, no feats and minimum magic items.
Yes, the best advice for any edition of D&D is to completely ignore the entire chapter on encounter budgets and cr/xp calculations.The CR system and encounter math doesn't really work.
Takes two stabs to kill someone in 5E. Balor gets one longsword attack per action.
Yes, the best advice for any edition of D&D is to completely ignore the entire chapter on encounter budgets and cr/xp calculations.
As listed in the MM, the balor gets ONE sword and ONE whip attack. For a combined average damage of 59, more than 36 but not anywhere close to the 99+ figure quoted by some parties here as far as I can see. (Longsword - 21 slashing and 13 lightning; whip - 15 slashing and 10 fire). A GM -might- be able to skew the damage upward a little bit if they reason that the balor can hoist the enemy up into the air for a bit of falling damage or that an enemy that is pulled against the fire aura takes that damage as well (a whopping 10 points fire). Regardless, the damage is STILL pathetic for a CR 19 combat beast.
In MM, Balor gets 1 whip (25 dmg) + 1 longsword (34 dmg), total 59 damage (edit!) (IF both hit- vs ac19 chances of both hitting is 64%, far from 100%). Bear in mind aura damage is only start of Balor turn, and only 10 dmg.
My revised Balor was CR 19.
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Im not going to say i speak for everyone but at my table my PCs get stupid if there is no fear of dying such then die and are like WTF we just killed XXXX uber monster but we try and take on one teeny weeny stronghold with 100 orcs and we die gtfo of here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.