FormerlyHemlock
Hero
Now I want to play that warlock. I'll name him Bane Birdbane the Bane of Birds. At twentieth level he'll be able to kill one bird every 1.5 seconds!
Heh. I think it's more just (fun, I hope) way of looking at how a person views the various rules and resistances, and then, from there, whether one prefers "fun" mechanics or prefers "in game realism" (things that are more internally consistent).
Because, after all, we are talking about fantastical monsters (that don't exist) with immunity to weapons (!) that are non-magic (!!).
But let's test this- if a person fire an arrow from a magic bow, and a person casts detect magic on the arrow, is the arrow magic? I would (normally) think now. If there is some type of "permanence" (this has existed for a while) and you cast it on the arrow as it flies from the bow, is the arrow fixed at +1 or whatever? Is this how magic ammo gets made?
I think it's just one of those, "Eh, stuff is hard. Keeping track of arrows and quills is hard. Let the bow guy hit stuff with his magic bow" kind of rule. And no one really thinks about, or cares, the underlying concept (except those that do, and then they probably houserule that you have to have magic ammo).
I haven't seen the show, but I have introduced such a weapon on more than one occasion.I always thought Hank's bow was pretty awesome (cf my previous post and limited no of charges per long rest). I'd always take that over a quiver of +1 arrows as a player, any day. The fact that Hank was a bit of a Boy Scout cheese himself doesn't stop his bow from being frickin' A1.
That's just it. The bow doesn't have a point. Arrows have points!What would the point be of having a +1 Longbow if it didn't give any magical bonuses to the attacks?
This sentence is so beautiful it makes Shakespeare seem like emojis in comparisonBecause when the arrow is nocked, the bow metaphorically sighs "you complete me" and their joyful union brings forth a death baby that sticks in the monster's eye.