FormerlyHemlock
Hero
I picked up OOTA today and so far I'm really quite impressed with it. The quirky NPCs are great, and the random tables and details on Underdark hazards make it feel kind of like an extension to the DMG. This book is orders of magnitude better than Rise of Tiamat, which I bought and then gave away, and it seems significantly better than Princes of the Apocalypse, which I flipped through and then put back on the shelf.
In preparation for possibly running it, I rolled up a little four-man party w/ 4d6 drop lowest and am going to run some notional adventures through a few chapters. In the interest of fun, and as a proof that rolled stats lead to perfectly playable parties, I wanted to share my (notional) party and invite you to share your (notional or actual) parties for this adventure. Feel free to share your thoughts on what each PC is designed to do and/or what actually happens to them in the adventure.
Malachai, NG Human Spy, Fighter 1 [Aiming for Eldritch Knight 11, ranged damage specialist/secondary tank]
Str 11 Dex 17 Con 15 Int 14 Wis 10 Cha 10
Sharpshooter, Archery; Athletics, Stealth, Perception, Sleight of Hand, Insight, Common, Thieves' Tools, Goblinoid
Devious, watchful, calm
Nahum, N Human Soldier, Fighter [Aiming for Fighter 1/Necromancer 9, primary tank/summoner/utility]
Str 13 Dex 14 Con 16 Int 16 Wis 12 Cha 9
Heavy Armor Master, Defense; Athletics, Stealth, Perception, Nature, Arcana, Common, Cook's Utensils, Poisoner's Kit
Pragmatic, ruthless, brave, taciturn
Ezekiel, LG Human Noble, Bard [Aiming for Warlock 2/Lore Bard 10, ranged damage specialist/healer/summoner/protector]
Str 8 Dex 14 Con 16 Int 12 Wis 6 Cha 17
Inspiring Leader; Athletics, Persuasion, Stealth, Deception, Insight, Perception, Common, Elvish, Giant, Drums, Guitar, Flute
Optimistic, hearty, friendly, confident, but not courageous
Johiakim, NG Human Outlander, Druid 1 [Aiming for Moon Druid 10, summoner/scout/healer]
Str 11 Dex 12 Con 12 Int 11 Wis 14 Cha 10
Mobile; Stealth, Perception, Survival, Nature, Athletics, Common, Pan Pipes, Herbalism Kit
Wolfish grin
The party is designed with some redundancy in mind. In the close confines of the Underdark tunnels, I expect space to be at a premium, and Malachai's ability to bypass cover and inflict massive damage should stack well with Nahum's front-line durability and zombie backup, while Johiakim's mobility should make him good at chasing down fleeing enemies and/or covering against unexpected threats, and Ezekiel provides both efficient healing and protection and also additional ranged damage. Though long-range combats will probably be rare, Malachai will be able to provide enough threat to force the enemy to retreat or engage. Finally, the whole party is generally stealthy, especially when Johiakim puts up Pass Without Trace. The lack of darkvision on everybody is a potential problem, but Johiakim and Nahum should be able to provide enough darkvision between them to enable sneaking when needed.
I'm excited for the first chapter! More on this party later.
Feel free to post your own party/experiences!
In preparation for possibly running it, I rolled up a little four-man party w/ 4d6 drop lowest and am going to run some notional adventures through a few chapters. In the interest of fun, and as a proof that rolled stats lead to perfectly playable parties, I wanted to share my (notional) party and invite you to share your (notional or actual) parties for this adventure. Feel free to share your thoughts on what each PC is designed to do and/or what actually happens to them in the adventure.
Malachai, NG Human Spy, Fighter 1 [Aiming for Eldritch Knight 11, ranged damage specialist/secondary tank]
Str 11 Dex 17 Con 15 Int 14 Wis 10 Cha 10
Sharpshooter, Archery; Athletics, Stealth, Perception, Sleight of Hand, Insight, Common, Thieves' Tools, Goblinoid
Devious, watchful, calm
Nahum, N Human Soldier, Fighter [Aiming for Fighter 1/Necromancer 9, primary tank/summoner/utility]
Str 13 Dex 14 Con 16 Int 16 Wis 12 Cha 9
Heavy Armor Master, Defense; Athletics, Stealth, Perception, Nature, Arcana, Common, Cook's Utensils, Poisoner's Kit
Pragmatic, ruthless, brave, taciturn
Ezekiel, LG Human Noble, Bard [Aiming for Warlock 2/Lore Bard 10, ranged damage specialist/healer/summoner/protector]
Str 8 Dex 14 Con 16 Int 12 Wis 6 Cha 17
Inspiring Leader; Athletics, Persuasion, Stealth, Deception, Insight, Perception, Common, Elvish, Giant, Drums, Guitar, Flute
Optimistic, hearty, friendly, confident, but not courageous
Johiakim, NG Human Outlander, Druid 1 [Aiming for Moon Druid 10, summoner/scout/healer]
Str 11 Dex 12 Con 12 Int 11 Wis 14 Cha 10
Mobile; Stealth, Perception, Survival, Nature, Athletics, Common, Pan Pipes, Herbalism Kit
Wolfish grin
The party is designed with some redundancy in mind. In the close confines of the Underdark tunnels, I expect space to be at a premium, and Malachai's ability to bypass cover and inflict massive damage should stack well with Nahum's front-line durability and zombie backup, while Johiakim's mobility should make him good at chasing down fleeing enemies and/or covering against unexpected threats, and Ezekiel provides both efficient healing and protection and also additional ranged damage. Though long-range combats will probably be rare, Malachai will be able to provide enough threat to force the enemy to retreat or engage. Finally, the whole party is generally stealthy, especially when Johiakim puts up Pass Without Trace. The lack of darkvision on everybody is a potential problem, but Johiakim and Nahum should be able to provide enough darkvision between them to enable sneaking when needed.
I'm excited for the first chapter! More on this party later.
Feel free to post your own party/experiences!