MoonSong
Rules-lawyering drama queen but not a munchkin
I played 4e when the designers brought it to a convention in long island, then again in a game shop a few miles from Stony brook. When I was told I could stand on square A, and square B, but square C was diagonal and not really there, despite a ledge being illustrated, I quit playing 4e. I never really learned what a Warlord was, or how it played out, but in AD&D, the fighter of 9th level got a small army almost automatically when building a fortress. Then in Dark Sun, the fighter got massive armies. The Unearthed Arcana gave us Barbarian Hordes. Necromancers used to have whole cemeteries worth of undead armies, not just a few that expired like they do today.
Massive battles were pretty solid rules, and having someone in charge was pretty much it's own benefit. I think you got a kickback of 10% or something of the total experience points, so a thousand goblins at 7xp each would be 7000 x 10% = 700xp, for example. I used to have a fighter named Garus with an army, a completely broken weapon, and a Rod of Lordly Might. My DM eventually pitted Garus against an Anti Paladin with an unholy sword named Sioned, who was so hawt Garus almost cried, after he chopped off her head with his oversized Vorpal Axe of Hurling. Good Times.
Massive battles and snowflake leadership seemed to be balanced with systems like Birthright, where everybody was a leader and holder of a castle unless you decided your character was purposely going to be ordinary.
So my question is, with so many massive battle rules going back to the 70s, why did the 21st century feel it necessary to introduce the Warlord?
Well, a lot of the same could be said of the sorcerer, both classes started as mechanics filling a niche in the 21st century, but untapped a kind of character that wasn't seen before because it didn't properly exist. A lot of the same ideas and arguments have come from detractors from both classes. some kind of "former edition myopia" that makes it hard to explain. At least that is what I feel...