Manbearcat
Legend
I have a question: why is the Warlord contingent so keen on cleric-level healing that has to be non-magical? Is it for playing in campaigns without magic? Otherwise why is that aspect so vitally important?
I assume you're a WotC forum refugee given your join date. If you are, I would assume that this would have been canvassed at some point (if not at many points) during conversations there. If either of those assumptions are off, then my apologies. I say that because this is pretty trivially answered and seems intuitive.
1) It allows for an adventuring party without a magical healer (adventuring-day extender > @Hussar ), thereby removing the paradigm of the necessity of a Cleric, Bard, Druid. I know that 5e relaxes this somewhat due to its combat paradigm and the cribbing of the non-combat usage of Healing Surges from 4e (while siloing its important feature on play - intra-combat triggering and how it creates the 4e "Rally" - to a module in the DMG...but without intraparty synergy - triggering allies' surges - both tactical depth and genre components are lost).
Much more important than that...
2) The leveraging of Inspirational (martial/nonmagical) Healing (of which the Warlord might be the standard bearer) opens up the genre/trope space considerably for heroic/romantic fantasy. Battle Captains can rouse the spirits of their allies and allow them to rally from the brink of defeat (a la Mick in Rocky, Gandalf or Aragorn in LotR, or Captain Winters in Band of Brothers). Big Damn Heroes can "dig down deep" for their reserves of heroic mettle and rally of their volition (a la John McClain in Die Hard, Rocky in...well...Rocky, or Boromir's last stand when he should have perished long before he finally fell).
But truly, let us not kid ourselves. Much of this is merely a proxy for the HP as Mojo vs HP as Meat Battle and the Warlord is ground zero.
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