Piquet?
Campaigner?
Though really I like Gambit. Doesn't matter if it's not as precise. It's impossible to be both precise, and not bland. A gambit is a type of tactic, it's evocative and has geek-cred, that's about as good as you're going to get.
Which background would you of picked?Also I would really like to know why all these attempts at ports keep portraying their psuedo-warlords as some sort of nobility. The 4E warlord was stylistically more akin to a smart barbarian.
It's growing on me, but i still like tactician.Though really I like Gambit.
Which background would you of picked?
acolyte has religion
charlatan has slight of hand
criminal has stealth
entertainer has acrobatics
folk hero has animal handling.
guild artisan... is a possibility. Insight and persuasion can work.
hermit is inherently anti-social.
noble is history and persuasion, which fit.
outlander is also anti-social.
sage has arcana.
sailor and soldier have atheltics.
urchin has slight of hand.
So... noble or guild artisan are the only ones i see that fit.
Any character can have a religious past/time with an order...maybe even forming the basis of their personal mission to lead others into battle. One Joan of Arc comes to mind.Which background would you of picked?
acolyte has religion
A "warlord/tactitician" who tries to pass himself off as some great general...and has never seen an actual day of battle in his life.charlatan has slight of hand
Your time leading that troupe of bandits was a profitable time...your last 5 years in the duke's dungeon before escaping was less so...the duke will paaaay...grrr.criminal has stealth
Your an orator. Your battle stories are the stuff of legend. OR Gladiator variant is fairly self-evident.entertainer has acrobatics
You're best atop your trusty mount, Jasper the donkey. The common people love you for organizing them against that goblin incursion three springs ago.folk hero has animal handling.
You build (or sell) furniture when not called to duty.guild artisan... is a possibility. Insight and persuasion can work.
You have wandered the wilderness these past 10 years, trying to find yourself and come to peace of your crippling defeat (or massacre of a victory) at the Battle of Greenvale.hermit is inherently anti-social.
Yeah. This is also an obvious fit.noble is history and persuasion, which fit.
You were a great warlord of your tribe...until...now you try to make your way in realms far distant from your homeland...praying to your gods that you never suffer a defeat like the one that slew all of your people.outlander is also anti-social.
You are a "wizard" among warlords, studious and thoughtful, preferring your books and histories to, hopefully, avoid wars in preference to unsheathing your sword...or, realistically, an alternative for a samurai instead of the Battlemaster.sage has arcana.
You're a legend among mariners or a pirate king/queen, and soldier is self-evident.sailor and soldier have atheltics.
Before Captain Castellan took you under his wing and raised/trained you in the ways of war, you made you way living hand to mouth in the gutter. It is a source of much pride, personally, but potential embarrassment, publicly.urchin has slight of hand.
I kinda like the name 'Herald,' even with its more messenger connotations, if only because it gets us out of the concentration of W-names: warlock, wizard, warlord.The original meaning of 'Herald' is also a worthwhile contender.
Beyond getting bogged down on names I will say I like the base class, Bravada and (mechanically) the Medic. The Captain needs more, IMO, as those weinies aren't going to help much past - what - level 3?
Also its MAD, too much so?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.