I play AL, as a player not a DM. If Warlord graduates from UA and becomes a "core class" I will almost certainly have to play with Warlords. Even if you want to try to think of it as "basic" versus "advanced" game. There is no way AL won't eventually encompass more official classes & races. No way.
There's really two things going on here... OK, three:
1) It's been insisted in this thread that interest in the warlord is very low and opposition to it very high. If so, there's no reason to think it'd ever be added to 'core' or allowed in AL.
2) You've kept asking for middle ground, adding the Warlord to the Advanced Game as an optional class that'll never see the light of AL is such a middle ground. Fans can use it, detractors can avoid it. I doubt Mike Mearls would have any problem relegating it to a sufficiently high-walled option-ghetto to allay any reasonable fear.
3) You've kept saying the warlord has no real concept, or an objectionable concept. If so, there'd be no chance of it being forced upon AL. If you believe it almost inevitably would see use in AL - at virtually every table, since you fear you won't be able to avoid it, doesn't that show you believe the opposite: that it's a popular and desirable concept that many players will flock to?
EDIT: "advanced" content will also appear in official adventures, which I buy and run for my table.
And, since you're running, can drop from that content, effortlessly. Insert a battlemaster, bard, or 0-level commoner or whatever, and just RP it as a tactical genius with high INT,CHA, and ruthless ambition, and you'll have the adventure's Ceasar or whatever he's supposed to be.
The peanut butter analogy is about as weak as it gets, by the way. I don't go to supermarkets for the aesthetic experience, and I don't have social cooking sessions with the other shoppers.
Not the point of the analogy, at all. People really do have severe peanut allergies, yet the rest of us are still allowed to eat peanut butter. You may dislike the idea of a warlord in D&D, that doesn't man everyone in the world must be prevented from every playing one in D&D.
Maybe the peanut butter analogy is better applied to having the Warlord appear in some other RPG available in my FLGS. Fine, I'll grant you that: I'll be happy for you if my FLGS continues to offer RPGs with Warlords in them, as long as they're not in the jar that I'll be eating with my Grognard Jelly.
That would be another case of the dismissive "5e isn't for you, because you liked 4e," argument. You're not just telling me I can't play a Warlord, but that I shouldn't play D&D /at all/.
More like all the descriptions of the Warlord focus on that one way of describing it. Just reading what I see.
Except, they /don't/. The Leader role and Warlord class both came right out and said they were not meant to imply being the party-leader or 'boss.'
I'm not one to believe that most people are basically good, but they're mostly better in person than on-line. Especially if they hide behind anonymity on the internet and/or use it as a way to vent.
Sorry. Typing before thinking. My bad.
Otoh I can grant an extra attack to four different characters.
4 different assassins, for instance?
2) I don't see an issue. Healing in 5e isn't necessary to keep going - there's no need for ANY character to be devoted to healing. Healing potions don't scale, either.
Healing spells, do, and they're the main way support classes heal.
I do agree, though, that nothing stops, say, a cleric, from never prepping a healing spell, though, in 4e, Healing Word was mandatory. By the same token, just as any version of Inspiring Word should restore hps as it did in 4e, it shouldn't be mandatory as it was in 4e, but one of many possible maneuvers, tactics or whatever you want to call a given set of warlord options.
If you're not willing to appreciate that others have a different view that is worthy of taking into account, then this isn't a conversation and you're just soapboxing.
If you are willing to accept that others have a different view that's worthy of taking into account, why argue against the warlord. Or psionics Or anything else that was in a PH1 (or 2) in a past edition and which other fans are still patiently waiting to see included by 5e. Ask to see it in a balanced (to the standards of the system), playable, form, certainly, but not demand it never see the light of day.
My point is that D&D does non-magical poorly, and a non-magical warlord isn't going to fix that. (But that's a different topic).
Actually, the 4e Warlord (and a few other things) /did/ fix it. 4e could do an all-martial campaign, in a low magic world, sans magic items even, and it'd've worked fine. You wouldn't be plane-hopping, and you wouldn't be using a lot of the more overtly supernatural monsters, to fit the theme, but it would have played seamlessly. In fact, even without those other provisos, I've played in all martial parties, and they got by, even in adventures that made no allowances for the possibility.
Sometimes, I think that's the single thing that enraged edition-war-era "h4ters" more than anything else at the time. The lack of overwhelming caster supremacy in 4e.
While balance clearly isn't the prime concern in 5e it may have been in some prior editions, it'd be nice to see a little more variety and 'agency' than is currently represented by the 5 non-magic-using builds, all of which are deeply committed to DPR as their major contribution to the party's success in combat. The Warlord could certainly be one opportunity to do so. And to help show that edition-war era animosities can be put behind us.
Oo. So close...What the "don't care and/or con-Warlord" folks are saying and the "pro-warlord" folks can't answer is...."Why?"
We want a Warlord. It was a full class in a PH1 of a prior ed. 5e is meant to be for everyone.
There are lots of other good reasons, but even if that were it, it'd be enough.