Then what's the point of the tool and tool proficiency?You can make the check without the book
Just to be transparent, I didn't come up with it: it's from the new Stormlight Archives RPG, but frankly I think you can airdrop it into 5E pretty easily.I'll chime in as another DM who has degrees of success. I also started using success with a cost for narrow failed rolls, though I do like @Parmandur's d6 idea. I'm going to have to think about that one for a while.
What I don't do, is just have success with the roll determining cost, coolness, etc. I think failure should be a possibility.
I didn't read this, but it has "skills" in the headline. Skill checks are the worst.
But Snarf....Snarf is the best.
There should be "Snarf Checks".
Player: I want to do this thing....rolls...fails
Player: SNARF CHECK!!!
DM: Son of a......
I'm still working on the details.![]()
Always.....I recommend starting with "Everyone at the table does a shot."
How I do it is you add your proficiency modifier if you have proficiency and have Advantage if you have an associated book.Then what's the point of the tool and tool proficiency?
That's one example, but the idea should be clear- skills, especially the non-game skills, should not be considered as some stand-alone ability, but should be considered in the context of the character and the world, and players should be consistently rewarded for playing their characters as characters- which means leveraging what makes them different, unique, and fun.