billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Design philosophy?!? I'm pretty sure there was no prior design philosophy for this kind of thing - just accretions of subsystems. So, I guess you could chalk up the difference to divergent evolution - the secret door rules evolved in one way first (based on d6 rolls). Then the thief, a class based on a different mechanic (d100), was added. And all effort was spared in reconciling the two.Why are the rules different for finding secret doors than finding traps? What is the design philosophy and intentional mechanical abstract that supports this difference?
Or is it possible that it is based completely on Gygaxian whim and we should not take it seriously, like, at all?