D&D General 6E But A + Thread

8 spells per level except 0th, 1st, 2nd, and 3rd. 1 spell for each school past 3rd. That's it.

Everyone else gets only ~5-6 spells per level.

Cut it down. Cut it down. Shove those extra items spells in its own book.
BECMI had 12 wizard and 8 cleric per level (druid got all cleric plus 4 unique druid per level).
 
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You replace them with more important stuff

In the PHB
More subclasses
More subraces species
More feats
More backgrounds
More equipment

in the DMG
Monster creation rules
Spells creation and expectations rules
Subclass create rules
Advice on How to DM for each Class
Variant rules
Epic play rules
I crossed out the parts I couldn't care less about in the DMG and decided I'd rather have 20 species over subraces (half of them would just be elves anyways)
 

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