6E Theories Market Pressure 6e

Musings about what 6E would be like, hypothetically.

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It's like deja vu all over again. It's like deja vu all over again. It's like deja vu all over again. ...
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If I had to guess 6e has D&D shift to be more live service. 4e failed at this, 5e is having increasing success with D&D Beyond. 6e will have them pushing hard in that direction again as the potential profitability is too promising to the suits. I expect the lesson learned of tailoring the game to the players will be lost and instead the game will be tailored toward monetization. They would love to have an AI DM service they could charge for. There will be more player option bloat as they chase the whales. They will probably be more restrictive of digitally sharing player option content. Only available if you purchase it or DM plays a steep fee for sharing.

In terms of gameplay, i think they'll adopt more digital friendly rules for things like stealth. I actually expect class strcutre to say similar, though abilities and balance may change a bit. They will have to do something about low level control spell proliferation. Possibly nerf those spells, possibly buff martials.

That's my expectations.
 


If 6e happened soon, it could only go one way, which is a strong rejection of 5e. There is no way for 6e to come abour that doesnt involve 5e imploding somehow.

Past that...no idea. I suspect it would just put dnd on ice for a while.
 

  1. Accessible without books--focus on digital. Kids will break out their phones during lunch break anywhere and play a quick game as opposed to use lugging our books into the library to play.
  2. Focus on the character and the cool/weird backstories they have. I say this because in my observation of the kids I see playing (of which my 10 year old and his friends are some), they aren't really focused on the combat part that was so critical when I was a kid in the early days playing. They care much more about taming that monster and having it as a pet than they do killing it. Therefore...
  3. XP and leveling is more story driven than acquiring xp from defeating monsters.
 

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