I just disagree, in a game where spells are dependent on a stat, we need numbers. It's not about making decisions, nobody expects the player of a genius to actually be a genius any more than they expect a player with a character with high dex to suddenly start juggling chainsaws.Well, we need stats for physical abilities, to resolve physical tasks through game mechanics.
No, but you can only think of things you can think of, so in a game about making decisions as you imagine your character would, your character can’t make smart decisions if you can’t. That’s just the reality of the medium.
Sure, but we don’t actually need stats for that. At least not stats for “intelligence” and “wisdom.” That really has more to do with the character’s background and experiences, which skills have covered.
There’s no issue to playing someone you’re not. I agree that’s at least half the point of the game, arguably the whole point. We don’t need to be constraining roleplay with numerical stats for mental abilities. Just roleplay.
It's no different to me than strength or charisma so we're just going to have to agree to disagree.