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D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

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Do you mean 3rd edition? Because that's where we first see the Marshal class, the precursor to the Warlord, even with non-THP healing abilities. (In fact, the Marshal class even appears as an entry on the D&D Warlord's Wikipedia page. Take that as you will.) The class got a rename for 4th edition, but the class, its role, and its concept existed before its imagined creation as part of a "systematic class grad that was completely artificial." And that is a fact.

The marshal is an odd duck as far as proto-Warlord is concerned. They had auras that gave a minor bump ("+Cha to Dex checks!) and a major bump (+1 to attack rolls) that were at will and granted a few extra move-actions per day. Beyond that, they had medium BAB, d8 HD, and a skill-list full of Cha skills. If anything they certainly filled the "bard" role in 3e better than the clerics, and had NO healing (temporary or permanent) ability, the best was 1-4 points of Damage Reduction.

Looking at him, you don't see much of the important elements of a warlord there: no healing, no lazy-attacks, etc. A far closer relative is the White Raven sword-style or the PHB2 Dragon Shaman (which also had buff auras, as well as healing like a paladin) but both of those rely on pseudo-magic to work.

The idea of the Warlord as a non-magical healer and attack-granter though is purely a creation of 4e, designed and decided on to give additional class options to the martial power source beyond Fighter and Rogue. (I wager ranger got shifted here as well to give a fourth rather than leave him for the primal source). He only got inspiring word because all leaders get some form of healing power.

So the warlord has some legacy, but the warlord that everyone wants (the healer/tactical/lazy one) is purely a creation of 4e. Otherwise, people would be updating the marshal to 5e...
 

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'Sorcerer' literally, means someone who deals with spirits, so the Sorcerer never really followed the literal meaning of it's name - much like the Warlord, Paladin, and, well, so many other D&D classes.
Well, on more modern terms I prefer the witch on a non-wiccan way. Maybe Scion if we go for archaic, anyway the names are scrambled and will have to remain that way to avoid confusion.

The distinction from the wizard was mechanical: Spontaneous Casting. While mages who worked something like Sorcerers may vastly exceed the number who worked like 'Vancian' Wizards in genre, it doesn't follow the two are that different as archetypes.
Mechanics aside, there is a difference. The vancian d&d wizard represents a voluntary and serious approach to magic that doesn't leave a lot of room for alternate views.
In theory they shouldn't be distinct, or they could be not distinct, but they are given the way d&d has always handed magic . It depends on how you zoom into spellcasters. A more generic one that is a mix of inherited gift + study to different degrees (Like most traditional Merlin). Or we go into speciffics and separate the academic book-learned caster (like D&D Presto, or Disney's Merlin) and the witch species/born with it spellcaster (like Gandalf, Samantha, Jeanie, Sabrina, Elsa, etc. Notice how most popculture representatives of sorcerer are sorceresses?) My problem with the wizard/mage/mu is that it is the book-learned caster pretending to be the generic one, even the witchy spellcaster is more generic and encompassing than the book-learned one.

Many a book-learn'n mage from genre would know only a relatively small number of spells, not need his books to 'prepare' (let alone "memorize") or cast them, and cast them repeatedly.

IMHO, that was the great thing about the Sorcerer: it did much better, clearer, more evocative and more genre-appropriate builds-to-concept than the Wizard
.

I completely agree.

The Elemental Sorcerer eventually came along and was a spammy Striker, very distinct from other arcane casters, even the Sorcerer.
Neo-Vancian casting (not just Wizard but Druid, Cleric, even half- & 1/3rd- casters) does obviate Spontaneous Casting, yes, giving the caster the advantages of both 3.5 Spontaneous & Prepped casters. A sort of stealth power-up (versatility-boost) in 5e, to make up for the trimming of slots and nerfing of spells, perhaps.

Yes, they only forgot to give the sorcerer a buff to compensate it -more so they got stripped of most long term effects-. Let's face it the sorcerers in the phb are very weak, and not that useful without a few levels of bard or warlock. The favored soul and the storm sorcerer are way more workable.
 

The marshal is an odd duck as far as proto-Warlord is concerned. They had auras that gave a minor bump ("+Cha to Dex checks!) and a major bump (+1 to attack rolls) that were at will and granted a few extra move-actions per day. Beyond that, they had medium BAB, d8 HD, and a skill-list full of Cha skills. If anything they certainly filled the "bard" role in 3e better than the clerics, and had NO healing (temporary or permanent) ability, the best was 1-4 points of Damage Reduction.

Looking at him, you don't see much of the important elements of a warlord there: no healing, no lazy-attacks, etc. A far closer relative is the White Raven sword-style or the PHB2 Dragon Shaman (which also had buff auras, as well as healing like a paladin) but both of those rely on pseudo-magic to work.

The idea of the Warlord as a non-magical healer and attack-granter though is purely a creation of 4e, designed and decided on to give additional class options to the martial power source beyond Fighter and Rogue. (I wager ranger got shifted here as well to give a fourth rather than leave him for the primal source). He only got inspiring word because all leaders get some form of healing power.

So the warlord has some legacy, but the warlord that everyone wants (the healer/tactical/lazy one) is purely a creation of 4e. Otherwise, people would be updating the marshal to 5e...
Silly me. My mistake. Memory is the first thing to go with old age. Nevertheless, we do see the roots of the 4E warlord in the 3E marshal (as well as later supplements like Tome of Battle and Heroes of Battle). It does its legacy an injustice to simply say that the warlord exists simply as a 4E creation to fill a grid when it does have legacy.
 
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It was at-best a serviceable patch. You still had problems with ending conditions
Plenty of save-granting or save bonuses, so, no, not really.

(remove affliction),
In a very low-magic game, there's unlikely to be afflictions only removable with actual magical rituals, and less likely you'd use the kind of monsters or magical traps that would require such. More likely a skill challenge would be used if something like that did come up. In a higher-magic world, rituals could be obtained as scrolls, commissioned from NPCs, or even learned via a feat. Lots of parties, though, did entirely without rituals - or had them but never used them - they were a neat idea, but just didn't go over well with players at most tables, it seemed. 5e rituals are a little better that way, being more readily player-accessible, though character-accessible only so long as you do have a caster with the right one on his list.

In a hard-enough-core low-/no- magic campaign, you won't be bringing anyone back from the dead, either, but then, doing so wouldn't fit the campaign concept, anyway. And, it's not like 4e was deadly enough to necessitate that.

and their never was more than four options for classes. (Every other power-source got more than four, and had one per role. There never was a martial controller
Three's all you need, really (Roles were not quite the necessity they were made out to be, and controller was the most nearly-dispensable role). And they were some of the best-supported classes in the game, each with six or more distinctive builds. Some could play the secondary controller role, well enough to get by.

It'd've been even better if they'd've made the Ranger a martial controller from the beginning, instead of waiting years and then hybridizing it with Primal, sure. But it didn't render low-magic games or all-martial parties non-viable.

That said, it worked because the same mechanics were used to make a cleric's Divine powers and a Warlord's Martial powers work.
4e was pretty good at keeping mechanics that accomplished similar things in different 'fluff' ways, consistent, yes. That made it a little clearer, and, gave it a shallower learning curve. All to the good, but not really relevant. It /could/ have made the class designed tighter and simpler to create if it had actually re-cycled whole powers, but it didn't. Each class got it's own distinctive list. Set the bar for new-class creation pretty high.

There is no simple swap that turns a 5e cleric's spell list into some non-magical, non-spellcasting martial equivalent.
Very true. It is much easier to create a new caster class in 5e than a new martial class, because you can simply pull most of its abilities from existing caster classes by using extant sells in it's list. Give it a different name, a few features, and an few unique spells and you're done. May have something to do with there being so many caster classes & sub-classes in 5e. It's efficient, in the way 4e powers were, just less flexible, since it's of little value in designing non-casters supernatural classes (like psions) and none at all in developing a non-caster.

I /hope/ it's not too much work for the professionals at WotC, it's certainly a daunting task for any would-be homebrewer.

Most of the ones I've seen end up making warlords clunky, feeble, or OP. I'm not saying its not doable, but I've yet to see anyone successfully do so.
You've yet to see a gifted professional game designer take a crack at it, too. All the more reason for one to do so, say in UA, and get the Warlord on the development track for some playtesting, rather than counting on homebrew attempts.

Oh, I could give you a laundry list of things that ranked higher than "lack of caster supremacy" in my "Why I hate 4e" list, but I won't.
Thank you for that. My remark was about "h4ters" in the past, though, not directed at any current participant in the thread. Your idea that 4e failed to deliver capable martial classes, when it so clearly did, just reminded me of it because of the subject, I didn't mean to imply that it was an /example/ of it.

So we may yet see some martial subclasses for rogues and (presumably) fighters that have more social/exploration elements in it. A warlord alone will not fix that imbalance, not is it needed TO fix the imbalance.
I'd think the Warlord mostly address the social side of that imbalance, but, yes, there's so much 'design space' left on the martial side that it'd take multiple classes - full classes, not mere sub-classes of the high-DPR-specialized Fighter & Rogue - to really open up player options (we have 5 non-caster options, all dedicated to high-DPR, there's /lots/ of room to grow). But I disagree that the Warlord isn't a necessary part of that in a practical sense, not unless there's some other viable concept that can take up it's practical functions. Not that such an alternative would be grounds to deny fans of the class.


Now, then...

We want an Illusionist. It was a full class in a PH1 of a prior ed. 5e is meant to be for everyone.
The Illusionist was never a full class. It was a school specialty in most editions, and a sub-class in one PH1.

It is a sub-class in 5e, and fully as capable as in any of it's prior incarnations.

We want an Assassin. It was a full class in a PH1 of a prior ed. 5e is meant to be for everyone.
The Assassin was never a full class until 4e, and even then, it was in an on-line DDI-only form until post-Essentials in HoS, and a weird 'Shadow' Source re-imagining of the concept, as well. It was only in one PH1, and that as a sub-class. You could argue that the name and concept aren't appropriate or conducive to good RP or would cause intra-party conflict - there was some of that in the early days of 1e, IIRC, and it was cut from 2e, which took a much more cautious approach to such things. But I don't find that a compelling argument against it.

In spite of name/RP issues, the Assassin is a sub-class, again, in 5e, and quite a good one, being decidedly good at killing individuals by surprise.

If anyone genuinely liked the Shadow-Assassin, though (someone must've), I could see bringing it in. Maybe in some supplement with expansions of the Monk and other thematically similar material. Maybe in some shadowlands/fell/whatever supplement.

We want a Priest of Specific Mythos. It was a full class in a PH1 of a prior ed. 5e is meant to be for everyone.
Not a full class (more some vague suggestions of possible sub-classes), and it seems like Domains in 5e do change both your 'spheres' and 'granted powers' - or the equivalents thereof. Though, I admit that's not quite the same thing. I wouldn't object at all to a well-done rendition in some sort of supplement. It was one of the better ideas to come out of 2e, though I personally preferred the version in the 2e Complete Priest's Handbook, as much better-balanced. CPH could be the supplement, even.


We want an Elf class. It was a full class in a PH1 of a prior ed. 5e is meant to be for everyone.
I was really hoping for an Elf (maybe even dwarf & halfling) 'class' in the Basic Game, instead of the full race/class dichotomy. Would have been super-simple, and a great call-back for fans of Basic D&D. Even though there technically was not Basic "Player's Handbook," I think it'd be a fine idea to bring back race-as-class for fans of those early D&D experiences. If there's any way to finagle 'em into the basic game, that'd be all kinds of nostalgic awesome, IMHO. If not, a supplement with race-as-class treatments of the full range of PC races would be something, wouldn't it?

And, of course, there's Psionics. While there wasn't a Psionic class in any PH1, the 1e PH1 did have Psionics in an Appendix, and cutting psionics from the 5e PH was arguably unfair in the light of that. It's a stretch, but fans of Psionics still absolutely deserved to seem them included.

Thankfully, we've seen Psionics in a UA, and they're clearly in the pipeline for development.

I think every one of these classes has as much chance of seeing print as a warlord these days.
I hope you're right, since they've either seen print in forms worthy of their original appearances, promise to soon, or deserve to.
 
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So ultimately, are we looking at the Warlord class becoming canon in the official books as the desired outcome to this debate or are we looking at mechanics that could make the class?

If we do the latter, then should we look at mechanics for all base classes in order to reshape the class or refine the class into the archetype the player is looking for? I doubt WotC is going to rewrite what is written. But it makes a good case for a suplemental publishing that could include additional paths that all core classes could follow.

I, for one, really enjoyed the Favored Soul from Complete Divine (even though the flying ability totally broke our game). This seemed to be an answer to the question: If Sorcerers are the answer to the need for spontaneous casting of magic, then Favored Soul is the answer to the spontaneous casting of the divine. (I'm not advocating for it here. 100 page thread to sprout some time later)

I chose Lemmon Curry because I didn't see a need for the warlord class and this seemed to be the option that said "NO", but after reading a number of posts, I'm not so sure it's a bad idea. I'm in favor of the core classes remaining core, but for the large majority of players, a break from homogeny is nice. I love a character that's within a class but is a completely different flavor of the archetype. If we were given rules with only humans, elves, and dwarves, there'd be a huge uprising of players that would want halflings, tieflings, et al. It's variety that fills the imagination!

So my last post to this thread is this (it's been quite a thread, no?): Variety in all things. This could have been a discussion that WotC might have had at one point but decided to simplify. The mechanics seem to be in place but there are too few to really make a large difference in the 'warlord' build if someone would like to head in that direction. This is a world of magic and might...all things are possible. I think the rules are a great guide but not a hard and fast dictum of what you can and can't do within a class. Houseruling is great if you're willing to get a quorum at the table to agree with it. That said, WotC needs to write a supplement that expands on all the core classes. And...they should add more feats. Feats are sometimes all you need to fill the gap in that one class you want to make.
 
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So ultimately, are we looking at the Warlord class becoming canon in the official books as the desired outcome to this debate or are we looking at mechanics that could make the class?
Everyone has a different opinion, I guess. I would certainly like a core Warlord that I could play at an AL table and finally be tempted to do something besides DM (not that I've had time for either the last month or so), but I'd be perfectly satisfied compromising and accepting an Advanced-Game-only optional class, as long as it's worthy of the original.
Mechanical details have been gone into in the "Warlording the Fighter" thread (you'd have to dig for it).

If we do the latter, then should we look at mechanics for all base classes in order to reshape the class or refine the class into the archetype the player is looking for? I doubt WotC is going to rewrite what is written.
Doesn't seem that relevant a question, the Warlord isn't a base class. Though, WotC does seem to be seriously considering doing just that to the poor Ranger.

I, for one, really enjoyed the Favored Soul from Complete Divine (even though the flying ability totally broke our game). This seemed to be an answer to the question: If Sorcerers are the answer to the need for spontaneous casting of magic, then Favored Soul is the answer to the spontaneous casting of the divine. (I'm not advocating for it here. 100 page thread to sprout some time later)
I believe it's made an AL appearance... yep, check it out: https://dnd.wizards.com/articles/features/modifying-classes (scroll /way/ down, past the spell-less ranger).

I chose Lemmon Curry because I didn't see a need for the warlord class and this seemed to be the option that said "NO", but after reading a number of posts, I'm not so sure it's a bad idea.
You /can/ change your vote. Some people apparently have un-voted. Either that or the polling software's having a stroke...

Well, on more modern terms I prefer the witch on a non-wiccan way. Maybe Scion if we go for archaic, anyway the names are scrambled and will have to remain that way to avoid confusion.
Scion is a cool one (cars notwithstanding), but I wasn't objecting to the name, just pointing out the original mechanical distinction of Spontaneous Casting as foundation of the concept Sorcerer concept.

Mechanics aside, there is a difference. The vancian d&d wizard represents a voluntary and serious approach to magic that doesn't leave a lot of room for alternate views.
No 'wild talent' book-learners? Sure.
In theory they shouldn't be distinct, or they could be not distinct, but they are given the way d&d has always handed magic.
In genre, or in theory, there's not the kind of distinction between a self-taught 'madwand' and book-learn'n mage that existed, mechanically, between the 3.x Sorcerer and Wizard - both would display abilities more like the Sorcerer. Few spells, with no profound limit on casting any one spell or 'memorization.' In genre, they'd also both likely to 'rituals.'

It depends on how you zoom into spellcasters. A more generic one that is a mix of inherited gift + study to different degrees (Like most traditional Merlin). Or we go into speciffics and separate the academic book-learned caster (like D&D Presto, or Disney's Merlin) and the witch species/born with it spellcaster (like Gandalf, Samantha, Jeanie, Sabrina, Elsa, etc. Notice how most popculture representatives of sorcerer are sorceresses?)
I noticed, yeah. And I notice how, while neither does them /well/ the Sorcerer, free of Vancian baggage, does them better.

My problem with the wizard/mage/mu is that it is the book-learned caster pretending to be the generic one, even the witchy spellcaster is more generic and encompassing than the book-learned one.
I'd say the 'generic' caster - the way casters in genre display their powers - easily encompasses both, that the distinction is one D&D has leaned on to compensate for getting stuck with Vancian.

I completely agree.
I do miss the kinds of concept builds we could do in 3.x, especially with the Sorcerer. I get wanting to avoid the kind of extreme RAW and charop shenanigans of 3.x at it's worst, of course, and I'm not asking for them back. It's just that the neo-Vancian mechanics that most 5e casters use are not conducive to customizing the character. They can be very versatile, round-by-round, or day-to-day, but character-to-character, there's a tendency to use that versatility in very similar ways when faced with similar circumstances, which waters down any customization or build-based differentiation. I suppose the same goes for having spells shared among two or more lists, but you can think of that as just different magic accomplishing the same ends in different ways, and add a little window dressing.

Yes, they only forgot to give the sorcerer a buff to compensate it -more so they got stripped of most long term effects-. Let's face it the sorcerers in the phb are very weak, and not that useful without a few levels of bard or warlock. The favored soul and the storm sorcerer are way more workable.
I haven't seen any Sorcerer in play yet, so I won't make any judgements about them. I did like the concept of the playtest Sorcerer, though, to bad they hadn't gotten them working better.
 
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It's inescapable. Anyone voting who was anti-warlord would not vote for the warlord.
...and anyone not voting at all is a vote not wanting a warlord. Are are you claiming that everyone who does not want a warlord voted but chose only lemon curry? That is unsupported speculation. We know only the numbers that the poll allows. That of who wants a warlord (and a non sequitur) And that number is miniscule.
 

If we try looking for "leader in a skirmish group of equals" type thing though, as is more apt to be found in typical D&D games, there are a few cinematic examples that come to mind:

The recent Dwayne Johnson Hercules movie. He was the charismatic leader of a team of warriors who traveled around with him. Did he seem warlord-y? I think the opposite. The team went around making him look and act better. Maybe they were all warlords...? ;)

The "historicalized" King Arthur movie from 2004. He and his crew of arsekickers running around being awesome and all. But was there much in the way of warlord-y behavior from him? Not sure anything stands out. Though I confess its been a few years since I've seen it.

Anyone have any other examples?

Cutter from the Black Company series.

Whiskeyjack from the Malazan series.

Mad Max - he's not a particularly good fighter, although he can fight. But he inspires all around him to fight better. Particularly the Beyond Thunderdome Mad Max. Not so much Fury Road.

Maximus from Gladiator.
 

Cutter from the Black Company series.

Whiskeyjack from the Malazan series.

Mad Max - he's not a particularly good fighter, although he can fight. But he inspires all around him to fight better. Particularly the Beyond Thunderdome Mad Max. Not so much Fury Road.

Maximus from Gladiator.
And still not a single one needs a warlord class, over what is already present in the 5e PHB, to emulate.
 

...and anyone not voting at all is a vote not wanting a warlord.
Not voting at all is obviously more of a 'don't care' - caring even less than an 'abstention.' Maybe vaguely wants a Warlord or vaguely wants to block the Warlord, but not enough to bother answer the poll, or literally "couldn't care less." That's the thing about self-selecting polls. If you don't care enough, you don't self-select. There may be a large majority who don't care, right now, but who would be appalled by - or delighted with - the Warlord if they finally saw one in a supplement some day. You can't tell from the poll because it's self-selecting.

Are are you claiming that everyone who does not want a warlord voted but chose only lemon curry? That is unsupported speculation.
A poll gives you information about the respondents' opinions, only. If it's statistically valid, you can infer things about the general population. There's nothing remotely statistically valid about this poll, so, even though it's currently running 3:1 in favor of the warlord, we can't really make any useful conclusions from it about how the many people who didn't click on the poll or never visit the forum, might feel.
 
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