Flexor the Mighty!
18/100 Strength!
Why is it that the difficulty of telling players "no" or the difficulty of just ignoring something in a book is enough reason for people to rail against WotC releasing splats, but when someone wants their favorite class/race/whatever carried over to the new edition that they are expected to do the work to convert it? Isn't saying a two letter word or pretending something isn't there much easier than having to translate mechanics between drastically different systems?
Because I'd rather WoTC, or any game company, cater to the type of game I want to run, and the type of game that requires the least work for me to run. Its cool that others can have fun with the same game but in the end I'm thinking of my game I run at my table. The more work I have to do to cut things out I dislike is time I'm not doing something more interesting. I'm sure people who want Warforged, Warlords, Artificers, Kender, etc in the core game feel the same. They have to do work to add in what they want rather than spending that time better. But I'm concerned with what I want the game to do.
Splats is just seem to end up being power creep and feature creep, what killed me on 3e, though the core game wasn't my cup of tea to begin with. Feats, classes, feats, prestige classes, and more feats didn't make the game better IME. And the splats have to be aimed at players, way more of them and DMs, so they have to put in tons of options and power boosts to get them buying. 5e so far saying they are not going down the 3e/4e path in terms of game development is welcome news to me. Endless fiddly bits were never what made games fun, the rules getting out of the way of the players interacting at the table is what makes a fun game design. 5e rules mostly stay out of the way whic is why I'm having fun again running D&D.