Tony Vargas
Legend
I see no need for that. As long as there are alternate choices for how to use inspiration, it could be part of the the main class.No reason it has to be 1 option.
There's room for at-will dice, healer feat, inspiring leader feat, and battle plans. Particularly if the battle plan needs dice to use.
Though, the inspirational healing would need to be bumped into sub-class at that point, unless something else was cut.
For instance, the warlord might have an Inspiring Word feature in the main class. The basic ways to use it might be Rallying Inspiration (in-combat, restores hps), Bolstering Inspiration (in/out- combat, grants a save or save bonus), and Inspiring Speech (out-of-combat, grants temps). The resource on each of these would be the subjects, themselves. An ally can only reach so deep, so often, to exceed his limits. Maybe once between rests, maybe a CON or WIS save to benefit a second time between rests, with the DC rising each time (which'd make the ability neatly scale, with the level of the ally - conversely, the actual benefits could be based on the level of the Warlord).
Different archetypes might add to that. The Bravura could add an offensive-buff use of inspiration. The 'lazy' type (I'd like to call it "Icon," because it just has to be there, not necessarily do much), could inspire a surge of effort like an Action Surge (probably not quite as potent). Etc.
Some maneuvers might also count as a use of Inspiration.
Something like that would strike me as having a little more verisimilitude than an x/interval limitation on the ability, itself, or an arbitrary dice pool.
I'm actually really starting to like this idea, in conjunction with the warlord having Tactics that are limited by the situation and whether the ally can has seen them before, or can see through them (INT save).
Last edited: