D&D 5E Open Interpretation Inspirational Healing Compromise.

What do you think of an open interpretation compromise.

  • Yes, let each table/player decide if it's magical or not.

    Votes: 41 51.3%
  • No, inspirational healing must explicit be non-magical.

    Votes: 12 15.0%
  • No, all healing must explicit be magical.

    Votes: 12 15.0%
  • Something else. Possibly taco or a citric curry.

    Votes: 15 18.8%

One thing I should point out is that any time a survey includes an option that references freedom of choice, it is always going to get inflated ratings in many parts of the modern world (especially in the USA). It's a psychological thing. Even if people would disagree with the content itself, using that language produces resonance and encourages selecting it. So take that into account in interpretating survey results.

One way to correct for that is to phrase all of the other choices in as positive terms as you can, and phrase the "freedom of choice" option with as much emphasis on the other elements of that option as possible.
 

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It doesn't weigh /against/ it, the two are in perfect accord. A good 5e version of the Warlord /will/ help combat the appearance that 5e is actively excluding 4e fans, bringing more of them back to the game, /and/ it will see use by those fans, by existing 4e fans already playing the game, and by new fans, and by other current fans who haven't been unalterably prejudiced against it by the edition wars.
I'd pretty strongly dispute that claim. But entirely because of the vast lack of content being put out for 5E.
3E had a ton a CRAP (including plenty by WotC). But I had a ton of GREAT stuff to choose from and it was never an issue.

If they were putting out a lot of great stuff now and something that I disliked was in the mix, then I'd happily ignore it and use what I liked.

But if they put out one little thing and after all this time it is a complete reversal back to the approach that drove me and so many others away from the brand, that would be a major signal of trouble.

5E is HIGHLY adaptable. My game has major changes in it to push more towards the 3E style I prefer. Whether I stay with this hybrid or shift back to PF three years from now remains to be seen. (or some new and even better game, of course...)

There are things that are overtly 3E in tone, and they don't exist in 5E RAW. There are things that are overtly 4E and they don't exist in 5E RAW.
Change it.

But what you are demanding isn't compromise, it is an ultimatum for change away from a compromise.

5E will never be as good as 4E at "being 4E".
Hell, ask me right now "best edition ever?" 3E hands down. 3E beats 5E easily. But, I've been playing 3E for a long time now and 5E brings new coolness to the table, while still supporting a 3E-style game.
Either enjoy a 4E-style 5E game, or just go play 4E. 4E is still there. Just as I may very well go back to PF.
 

I'd pretty strongly dispute that claim. But entirely because of the vast lack of content being put out for 5E.
3E had a ton a CRAP (including plenty by WotC). But I had a ton of GREAT stuff to choose from and it was never an issue.

If they were putting out a lot of great stuff now and something that I disliked was in the mix, then I'd happily ignore it and use what I liked.

But if they put out one little thing and after all this time it is a complete reversal back to the approach that drove me and so many others away from the brand, that would be a major signal of trouble.

5E is HIGHLY adaptable. My game has major changes in it to push more towards the 3E style I prefer. Whether I stay with this hybrid or shift back to PF three years from now remains to be seen. (or some new and even better game, of course...)

There are things that are overtly 3E in tone, and they don't exist in 5E RAW. There are things that are overtly 4E and they don't exist in 5E RAW.
Change it.

But what you are demanding isn't compromise, it is an ultimatum for change away from a compromise.

5E will never be as good as 4E at "being 4E".
Hell, ask me right now "best edition ever?" 3E hands down. 3E beats 5E easily. But, I've been playing 3E for a long time now and 5E brings new coolness to the table, while still supporting a 3E-style game.
Either enjoy a 4E-style 5E game, or just go play 4E. 4E is still there. Just as I may very well go back to PF.

Start of playtest: "They're focusing on core content. Just wait--your stuff is coming."
Middle playtest: "They're polishing core content. Just wait--you'll see your stuff too."
End of playtest: "Your stuff was too specific and wouldn't fit in the core. Just wait--a year or so in, you'll see it."
A year after launch: "It wouldn't be a compromise to let you have your stuff--it would be betraying what 5e is."

Good to know that the edition that "takes the best things from every edition" is so "adaptable" that it can't translate one of the best, and best-liked, parts of the most recent previous edition. The addition of both "you already have 4e, how dare you ask for stuff like it in 5e" and "the release schedule makes any offerings I don't like offensive" is truly a master stroke.
 
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Start of playtest: "They're focusing on core content. Just wait--your stuff is coming."
Middle playtest: "They're polishing core content. Just wait--you'll see your stuff too."
End of playtest: "Your stuff was too specific and wouldn't fit in the core. Just wait--a year or so in, you'll see it."
A year after launch: "It wouldn't be a compromise to let you have your stuff--it would be betraying what 5e is."

Good to know that the edition that "takes the best things from every edition" is so "adaptable" that it can't translate one of the best, and best-liked, parts of the most recent previous edition. The addition of both "you already have 4e, how dare you ask for stuff like it in 5e" and "the release schedule makes any offerings I don't like offensive" is truly a master stroke.

My problem always boils down to interpretation. Its not that warlord fans want a 5e warlord, its that warlord fans want a 4e warlord in 5e. A lot of 4e stuff made it into 5e already, but almost none of it looks like it did in 4e: Hunter's Quarry, Hex, Compel Duel, Dragonborn Breath Weapon, Hellish Rebuke, Hit Dice, Commander's Strike, Healing Word, Second Wind, Misty Step, and Hurl Through Hell. None of it works the same and a lot of it changed to fit the mechanics or flavor of 5e. Its impossible to play a 4e-like fighter without extra rules (mark) and feats (sentinel). Its completely impossible to play a 4e ranger (martial striker).

Yet whenever the warlord is brought up, it must have EVERY option it had in 4e exactly like it had them in 4e or its a betrayal to the 4e community: It must have forced movement. It must have lazy action granting. It must have Inspirational healing. It must have Bravada/Tactical/Inspiring/etc subdivisions. It must equal a Cleric in support. And it must do all these things completely nonmagically (well, maybe we'll float the idea that a warlord might be a teeny, tiny bit magical as an option DMs can use, but the default fluff is that he is 110% nonmagical.)

Can you imagine if every 5e class faced that? People rioting that the monk isn't Psionic? That assassins are back to being nonmagical rogues without shadow or poison attacks? That the Cleric can't shoot radiant energy out of his hands every round? That paladin's can't smite every action? That a wizard can't cast fireball once every encounter? That ranger's cast spells at all, or that bard's have to use the same Healing Word spell as Clerics (they should have a unique spell called Majestic Word that allows healing as a bonus action at distance, but is, you know, different somehow)?

I can get the frustration, but I no longer have sympathy for this "cake and eat it too" mentality. Because the discussion always gets held up by a few people coming in and saying "Give me a 4e-like warlord or give me nothing at all!" Well, it looks like you're getting nothing at all.
 

My problem always boils down to interpretation. Its not that warlord fans want a 5e warlord, its that warlord fans want a 4e warlord in 5e. A lot of 4e stuff made it into 5e already, but almost none of it looks like it did in 4e: Hunter's Quarry, Hex, Compel Duel, Dragonborn Breath Weapon, Hellish Rebuke, Hit Dice, Commander's Strike, Healing Word, Second Wind, Misty Step, and Hurl Through Hell. None of it works the same and a lot of it changed to fit the mechanics or flavor of 5e. Its impossible to play a 4e-like fighter without extra rules (mark) and feats (sentinel). Its completely impossible to play a 4e ranger (martial striker).

Yet whenever the warlord is brought up, it must have EVERY option it had in 4e exactly like it had them in 4e or its a betrayal to the 4e community: It must have forced movement. It must have lazy action granting. It must have Inspirational healing. It must have Bravada/Tactical/Inspiring/etc subdivisions. It must equal a Cleric in support. And it must do all these things completely nonmagically (well, maybe we'll float the idea that a warlord might be a teeny, tiny bit magical as an option DMs can use, but the default fluff is that he is 110% nonmagical.)

Can you imagine if every 5e class faced that? People rioting that the monk isn't Psionic? That assassins are back to being nonmagical rogues without shadow or poison attacks? That the Cleric can't shoot radiant energy out of his hands every round? That paladin's can't smite every action? That a wizard can't cast fireball once every encounter? That ranger's cast spells at all, or that bard's have to use the same Healing Word spell as Clerics (they should have a unique spell called Majestic Word that allows healing as a bonus action at distance, but is, you know, different somehow)?

I can get the frustration, but I no longer have sympathy for this "cake and eat it too" mentality. Because the discussion always gets held up by a few people coming in and saying "Give me a 4e-like warlord or give me nothing at all!" Well, it looks like you're getting nothing at all.

Well, I think many warlord fans would have been more open to compromise when there were reasons to compromise, "Be as unoffensive to haters as possible" was more reasonable if that had meant phb inclusion, right now any warlord class would be so confined to being a niche option that having a diluted version as all that is available would be disappointing, I'm very dissappointed with the core sorcerer, but I'm more than happy with the outside of core versions that cater more to me -though I still miss the talking ravens and flying disks-, if sorcerer wasn't in core and I had to compromise with wizard players just to get to play a very diluted version of the sorcerer that say still had to carry spellbooks but was still on every way inferior as a mage with all the trappings of requiring special permission and an open DM I would really wouldn't compromise I would be more vocal about wanting my platonic ideal sorcerer -and my platonic ideal sorcerer is shamelessly broken-. And this is what happens with the warlord, and what happened with the artificer, just that the artificer wasn't really core to begin with and it still presents this "give me a real artificer, not just a token one that doesn't really scratches the surface" attitude.

And I think the warlord at its core is: "An equal in in-combat support to the cleric just without magic, but that can still focus on mental stats." the lazy option is just gravy -but having it as an option opens up lots of character concepts that aren't possible without it. It is the best answer so far to the pacifist/bystander PC.-
 
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My problem always boils down to interpretation. Its not that warlord fans want a 5e warlord, its that warlord fans want a 4e warlord in 5e.
We want a 5e Warlord to be a Warlord, so it must, like every other 5e class, evoke the past versions of that class. For other classes, that was complicated by different editions having subtly or even decidedly different versions of the same class. But there is only one Warlord to model a 5e version on.

I /do/ want a 5e version of the Warlord, not a "4e Warlord" inserted into 5e. The 4e Warlord would be under-powered and wildly under-versatile compared to other 5e versions of 4e 'leader' classes. It would also be unnecessarily narrow in the concepts it could model and the contributions it might make. For just one instance, the 4e Warlord had few and relatively modest abilities that modeled tactically out-maneuvering and out-witting enemies to get them into a poor tactical position, because that kind of 'battelfield control' was the province of a different formal Role. 5e, between the abstraction of TotM and having no need to niche-protect a formal 'Controller' role, would be able to include a more such options.


A lot of 4e stuff made it into 5e already, but almost none of it looks like it did in 4e: Hunter's Quarry, Hex, Compel Duel, Dragonborn Breath Weapon, Hellish Rebuke, Hit Dice, Commander's Strike, Healing Word, Second Wind, Misty Step, and Hurl Through Hell. None of it works the same and a lot of it changed to fit the mechanics or flavor of 5e. Its impossible to play a 4e-like fighter without extra rules (mark) and feats (sentinel). Its completely impossible to play a 4e ranger (martial striker).
True, those are failings of the Standard Game in its current state, but they don't meant that 5e /can't/ do any of those things, only that so far it hasn't. The system is well-able to handle a faithful version of a 4e or 3.5 fighter or a Warlord. It just hasn't done so, yet. Claiming that 5e isn't good enough to handle implementing something that 4e handled easily, even though 4e also easily handled every class 5e has tackled so far, is, IMHO, entirely unfair. 5e is a very open system in terms of design, it can easily handle a wide range of classes and more specific game elements, as well as of more nebulous ideas, like 'flavor.'

That 5e initially excluded the Warlord and focused more on the 'flavor' of classic AD&D, has created the appearance that 5e has knuckled under to the 'h4ter' side of the edition war and intentionally excluded fans of 4e. The creation of a good 5e Warlord, would help counter that unfortunate appearance.

Yet whenever the warlord is brought up, it must have EVERY option it had in 4e
Well, of course, it needs all that and more to be a competitive support/secondary-melee type class in a game that already includes War Clerics, Valor Bards, Moon Druids and Paladins. A warlord that didn't even live up to the constrained capabilities it had in 4e would be a strictly inferior class, non-viable even unplayable. Obviously, that sort of de-facto exclusion would only exacerbate the existing appearance of exclusion.

Can you imagine if every 5e class faced that? People rioting that the monk isn't Psionic? That assassins are back to being nonmagical rogues without shadow or poison attacks?
I could, but, fortunately 4e fans aren't asking that the 4e version of every class take precedence in 5e. The Warlord only existed in 4e, so there are no other versions to assert primacy over. It's a simple, slam-dunk, to create a worthy 5e version of the class.

There is no reason for controversy, because no other edition's vision of the Warlord is being compromised.


That the Cleric can't shoot radiant energy out of his hands every round?
Sacred Flame is pretty close.

That paladin's can't smite every action?
Not something it could do in 4e.

That a wizard can't cast fireball once every encounter?
Not something it could do in 4e. In fact, 5e wizards can throw a lot more fireballs than 4e wizards could. Wizards, or any casters, really, in 5e, have far more dailies than they ever did in 4e, and much greater flexibility in what those spells can be, day to day and round to round.

That's one of the big reasons a '4e Warlord in 5e' is not what any Warlord proponent wants. We'd like a class that's actually viable. To get there, it would be trivially easy to have it do everything the 4e warlord could - it's just that it would need /more/ than that to be a worthy addition to 5e.


Yet whenever the warlord is brought up, it must have EVERY option it had in 4e: It must have forced movement. It must have lazy action granting. It must have Inspirational healing. It must have Bravada/Tactical/Inspiring/etc subdivisions. It must equal a Cleric in support. And it must do all these things completely nonmagically..I can get the frustration, but I no longer have sympathy...Because the discussion always gets held up by a few people coming in and saying "Give me a 4e-like warlord or give me nothing at all!" Well, it looks like you're getting nothing at all.
I'm surprised you're having a hard time remaining sympathetic, since we did go through a very similar thing with psionics not so long ago. I seem to recall you being similarly adamant about the form psionics should take in 5e, even though there have been many different versions of it through the editions. There had to be a full Psion class, it had to be explicitly not-magic, it mustn't come from the Far Realms, and so forth.

Psionics didn't lose my support then, even though you absolutely rejected new (let alone re-skinned existing) sub-classes as a way of handling psionics in the interim or as a fall-back should resources or a full class not be practical, and were as strident about it as you're being now in your opposition to the desire for a Warlord. A request that is, when you think about it, much more straightforward than that for a specific vision of psionics, since past editions have no competing visions of the Warlord.


I'd like you to think about how the prospect of never having psionics in the game felt to you, and how you stuck to adamantly promoting your vision of it, even though there were multiple competing visions from different editions, and ask yourself if you're being entirely fair in your attitude towards those who, similarly, want the only vision of the warlord to appear in a prior edition to finally appear in 5e.
 
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Well, I think many warlord fans would have been more open to compromise when there were reasons to compromise, "Be as unoffensive to haters as possible" was more reasonable if that had meant phb inclusion, right now any warlord class would be so confined to being a niche option that having a diluted version as all that is available would be disappointing, I'm very dissappointed with the core sorcerer, but I'm more than happy with the outside of core versions that cater more to me -though I still miss the talking ravens and flying disks-, if sorcerer wasn't in core and I had to compromise with wizard players just to get to play a very diluted version of the sorcerer that say still had to carry spellbooks but was still on every way inferior as a mage with all the trappings of requiring special permission and an open DM I would really wouldn't compromise I would be more vocal about wanting my platonic ideal sorcerer -and my platonic ideal sorcerer is shamelessly broken-. And this is what happens with the warlord, and what happened with the artificer, just that the artificer wasn't really core to begin with and it still presents this "give me a real artificer, not just a token one that doesn't really scratches the surface" attitude.

And I think the warlord at its core is: "An equal in in-combat support to the cleric just without magic, but that can still focus on mental stats." the lazy option is just gravy -but having it as an option opens up lots of character concepts that aren't possible without it. It is the best answer so far to the pacifist/bystander PC.-

I don't fault the idea that of a warlord class, nor do I think the battlemaster or valor bard are completely adequate substitutes. That said, I think "in-combat support equal to a cleric but without magic" is a tall order: The fighter and rogue (the only truly nonmagical classes in the game, though barbarian is very close) are very confined as to what effects they can cause. Primarily, they are limited scope, often self-buffing, and no where on the par of most spells. The warlord be definition seems to want to have non-magical magic; external buff effects, healing others, etc. I could see a warlord being a fully-fleshed out battlemaster; more dice, more maneuvers, a few support mechanics to aid in hp recovery, but that idea almost always gets shot down as "not enough".

At a certain point, I have to wonder if the idea of a "perfect" warlord is getting in the way of a "good" warlord. There could be a good tactical, buffer, and support class made without using spells, but he might not look exactly like the warlord 4e presented, nor might he have hp recovery by voice or the ability to grant allies attack actions at will. Is it more important to have a warlord able to do everything a 4e warlord did (and see such as class barely used) than to have a warlord who can do most everything, but it more widely accepted?

We want a 5e Warlord to be a Warlord, so it must, like every other 5e class, evoke the past versions of that class. For other classes, that was complicated by different editions having subtly or even decidedly different versions of the same class. But there is only one Warlord to model a 5e version on.

Its funny. When somebody points out that the warlord is a "4e only class", people grab the Marshal to show there was a 3.5 version of the martial leader concept. Yet when people talk about execution, suddenly the 4e warlord is the only one to model the class on.

How about building a 5e marshal, sprinkle on some ideas from the Legendary Leader and PDK prestige classes and the DL Noble class, add a touch of things from the warlord, and then bring some new ideas to the table; shake well and let simmer. There are lots of things beyond the 4e warlord that can be used to mimic martial leadership, and very few have inspirational healing.

True, those are failings of the Standard Game in its current state, but they don't meant that 5e /can't/ do any of those things, only that so far it hasn't. The system is well-able to handle a faithful version of a 4e or 3.5 fighter or a Warlord. It just hasn't done so, yet. Claiming that 5e isn't good enough to handle implementing something that 4e handled easily, even though 4e also easily handled every class 5e has tackled so far, is, IMHO, entirely unfair. 5e is a very open system in terms of design, it can easily handle a wide range of classes and more specific game elements, as well as of more nebulous ideas, like 'flavor.'

I don't consider many of those changes "failings" Making Healing word or Hunter's Quarry a spell, for example, is a good way of expressing those ideas within the framework of 5e's spell system. Having a dragonborn's breath weapon recharge on short rest rather than by encounter meshes with 5e's rest system. Having a high-elf replace the eladrin is more in line with how the elven subraces were portrayed before. A battle-master with Sentinel is as faithful as you can get to the spirit on a 4e fighter, but it cannot, nor should not, resemble a one-to-one match of abilities.

That 5e initially excluded the Warlord and focused more on the 'flavor' of classic AD&D, has created the appearance that 5e has knuckled under to the 'h4ter' side of the edition war and intentionally excluded fans of 4e. The creation of a good 5e Warlord, would help counter that unfortunate appearance.

I just named off a dozen examples of things 4e brought to the table: spells like Thunderwave or Viscous Mockery, races like dragonborn and tieflings, the warlock class, Short Rests, Healing Surges (in the guise of Hit Dice), full recovery on a long rest, etc. Its played down some, but its certainly on the par with 3e's offerings (feats and stacking multiclass are both optional rules, prestige classes are just now being floated). I seriously doubt many 3e fans felt 5e was knuckled under to the "3tard" crowd for bring back feats and PrCs!

Seriously, the persecution complex needs to go. This idea of warlords as reparations for having lost healing surges or ADEU or whatever isn't winning any sympathy. I mean, I might be literally the only person who both didn't like 4e AND still is open to the warlord class, but this notion that the warlord is owed to 4e fans for the game returning to spell-slots or whatever really makes me reconsider.

I'm surprised you're having a hard time remaining sympathetic, since we did go through a very similar thing with psionics not so long ago. I seem to recall you being similarly adamant about the form psionics should take in 5e, even though there have been many different versions of it through the editions. There had to be a full Psion class, it had to be explicitly not-magic, it mustn't come from the Far Realms, and so forth.

Psionics didn't lose my support then, even though you absolutely rejected new (let alone re-skinned existing) sub-classes as a way of handling psionics in the interim or as a fall-back should resources or a full class not be practical, and were as strident about it as you're being now in your opposition to the desire for a Warlord. A request that is, when you think about it, much more straightforward than that for a specific vision of psionics, since past editions have no competing visions of the Warlord.

I'd like you to think about how the prospect of never having psionics in the game felt to you, and how you stuck to adamantly promoting your vision of it, even though there were multiple competing visions from different editions, and ask yourself if you're being entirely fair in your attitude towards those who, similarly, want the only vision of the warlord to appear in a prior edition to finally appear in 5e.

I didn't get everything I wanted either: I'm not keen on the name "Mystic" nor do I like the pseudoscience names disappearing. I find the Far Realm flavor unnecessary. That said, I did get something that wasn't spells and not just a subclass. I got enough that I don't feel I need to keep fighting for Psion, Psychometabolic, or Astral-based flavor.

If WotC gave you a Warlord, but it lacked real hp recovery (in lieu of some other temp hp/field medic mechanic) or tied it to "magic of words", but on the other hand made the class that could grant buffs, allow for out-of-turn actions, and other tactical stuff, would you keep fighting for the perfect, or would you accept this is "warlord enough" like I accepted mystic is "psionics enough"?
 
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My problem always boils down to interpretation. Its not that warlord fans want a 5e warlord, its that warlord fans want a 4e warlord in 5e. A lot of 4e stuff made it into 5e already, but almost none of it looks like it did in 4e: Hunter's Quarry, Hex, Compel Duel, Dragonborn Breath Weapon, Hellish Rebuke, Hit Dice, Commander's Strike, Healing Word, Second Wind, Misty Step, and Hurl Through Hell. None of it works the same and a lot of it changed to fit the mechanics or flavor of 5e. Its impossible to play a 4e-like fighter without extra rules (mark) and feats (sentinel). Its completely impossible to play a 4e ranger (martial striker).

Yet whenever the warlord is brought up, it must have EVERY option it had in 4e exactly like it had them in 4e or its a betrayal to the 4e community: It must have forced movement. It must have lazy action granting. It must have Inspirational healing. It must have Bravada/Tactical/Inspiring/etc subdivisions. It must equal a Cleric in support. And it must do all these things completely nonmagically (well, maybe we'll float the idea that a warlord might be a teeny, tiny bit magical as an option DMs can use, but the default fluff is that he is 110% nonmagical.)

Can you imagine if every 5e class faced that?
Every 5e class does face that. That's why clerics can wear armour, use maces, cast spells and turn undead. It's why fighters can use all armour and weapons, and have the best multiple attacks in the game.

5e has forced movement as part of the system. It has hit point restoration, including via non-magical means other than resting, as part of the system. It has inspirational bonuses as part of the system. It has action granting as part of the system. It has support at the cleric level (provided by the cleric).

Are you saying that it is technically impossible to build a balanced class that integrates these things? Or that it is aethetically undesirable? You seem to be implying the first, but I don't see what your actual argument is.
 


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